RimWorld

RimWorld

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CE Community Patch
   
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Mod, 1.3, 1.4
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244.149 KB
23.9.2021 klo 8.03
19.6.2023 klo 15.59
16 muutosilmoitusta ( näytä )

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CE Community Patch

Kuvaus
Mod containing various adjustments to Combat Extended discussed in CE Discord that didn't make into main mod for reasons.


PROJECTILES
- javelins: 2x speed, 1.5kg mass, slight damage increase
- arrows: roughly 1.5x speed, more uniform speed, mass and bulk values
- most hand grenades : 10c/s, 0.8s warmup, 0.6s cooldown (stick bomb still proportionally slower)
- 40x46 grenades: 2x speed
- shotgun Bean: 2x speed
- shotgun EMP: 1.75x speed

GUNS:
- decreased KPVs burst shot count, reduced recoil to to normal LMG level (gun quite heavy) making it much less wasteful on mid-long range
- replaces the vanilla LMG with a lewis gun

AMMO:
- reduced ammo base HP to 20


CLOTHES:
- reduced worn bulk of some armor sets. I hate the implementation of worn bulk.

>>OPEN TO REQUESTS<<
12 kommenttia
avali gaming 30.8.2023 klo 13.09 
does this still work with 1.4 CE btw?
Serina  [tekijä] 2.1.2023 klo 11.57 
-took out bullet penetration patches
-replaced LMG to a Lewis gun
RocketFrog 28.10.2022 klo 9.41 
I'm cleaning up my modlist ready for 1.4. How valid is this going to be with the current balancing of CE? One that will be archived with 1.3 or is there a plan or a need to continue?
Quiana 31.5.2022 klo 15.17 
Looks like the current version produces a weird error about the donkey move speed, at least with github version CE.

[CE Community Patch - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Donkey"]/statBases/MoveSpeed"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Steam\steamapps\workshop\content\294100\2609416773\Patches\Animals.xml
Serina  [tekijä] 23.5.2022 klo 14.11 
upped hollowpoint pen ratio from 1/2 to 2/3
Miguel V-DF 7.2.2022 klo 7.44 
was the last update just the change requested below?

Edit: looking at the files, I can see it's quite a few other misc things.
Yo can you make M1911 have 8 rounds instead of 7? If you do I will always play with tihs lol
Serina  [tekijä] 9.10.2021 klo 3.29 
Update: PR scrapped, stuff remaind here
Serina  [tekijä] 24.9.2021 klo 11.19 
Animal mods sohuldn't be a problem.
Not entirely sure about grenade tweaks, I'd load it after this.
VelxraTV 24.9.2021 klo 6.07 
Ah so this goes into many changes like grenades and animal speeds

Will this conflict with grenade tweaks or animal mods?

https://steamproxy.net/sharedfiles/filedetails/?id=2589505704&searchtext