XCOM 2
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Sewer Begone
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21 sep, 2021 @ 12:45
28 sep, 2021 @ 6:35
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Sewer Begone

I 1 samling av h4ilst0rm
My XCOM 2 WOTC Mods
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A small mod to remove the Sewer plot type from the game.

I consider the sewer just an inferior version of the subway, and 2 claustrophobic underground maps made the archetype too common compared to the others.

May or may not work mid campaign.
28 kommentarer
Mazisky 13 jun @ 7:57 
I have a suggestion for another mod, which I've made myself but I am being unable to convert it to the modbuddy\workshop.

If you remove both Tunnels and Subways from the Guerilla Ops missions, you will get those only on Psi Transmitters and Swarm defense.

This way you still have Sewers and Subways in the game but they will be niche missions while the majority of Guerilla Ops will be Small Towns and Slums.
horsepowerYT 22 feb, 2023 @ 7:16 
Thank you kind sir, sewer missions are fugly as hell, worst underground missions by far.
Bingo Daddy 11 nov, 2022 @ 4:52 
Hmm, started a new game with this mod enabled and just got a sewer map. It says "Tunnels beneath something something" but it looks like a sewer map to me.
Dęąth Viper 19 okt, 2022 @ 12:37 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Dęąth Viper 20 jun, 2022 @ 9:49 
I swear every other mission was in a god dam sewer... Thanks a lot for this
Fritzchen 14 dec, 2021 @ 22:02 
I LOVE this Mod - THANKYOU !
I've played a whole Campaign and it works fine! - No Problems at all :steamthumbsup:
BlueSoD 28 nov, 2021 @ 8:13 
Besides the sewers just not being a good map it's also extremely disproportionately likely to cause a glitch where there's a bugged enemy somewhere inaccessible, preventing any mission with a "neutralize all enemies" objective to become impossible to complete. Best mod
Иваныч 11 okt, 2021 @ 1:28 
With this mod, the game has become much more diverse. Missions on rare maps began to appear more often. Now I do not regret at all that I removed the sewer completely. )
h4ilst0rm  [skapare] 7 okt, 2021 @ 19:35 
Unfortunately with how the base game mission generation is set up that is not possible. It rotates the different plots so that you get equal amount of each plot type, with possibly the occasional gap as not all mission types can be done on each plot type but it will then catch back on later. Tunnels/sewer just feel too common because they're always pretty much the same map.
Иваныч 7 okt, 2021 @ 16:33 
Tell me, please, by what system are the cards sorted? And then it seems to me that the sewer and subway are more often than others several times (observations for more than 2000 hours of play).
I would not like to remove these cards completely, but I would be happy to reduce their frequency.
Tell me, is it possible to edit it in the configuration files?