RimWorld
126 valoraciones
Allow Adjacent Settlements
4
2
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.3, 1.4
Tamaño
Publicado el
Actualizado el
187.905 KB
20 SEP 2021 a las 16:19
29 OCT 2022 a las 10:47
4 notas sobre cambios ( ver )

Suscríbete para descargar
Allow Adjacent Settlements

Descripción
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
I have a slightly better idea of what I'm doing than when I made the initial version so for 1.4 I redid the patch to use a transpiler instead of a postfix, and it seems to work. It's probably compatible with anything else that doesn't touch the conditions for creating settlements.
Discusiones populares Ver todo (1)
1
3 ABR a las 6:33
Adjacent Settlements on Impassable Mountains
Blindayar
31 comentarios
soglasen666 20 AGO a las 11:08 
Disabling the relationship penalty from close settling is very useful with "My Little Planet". Thanks for a nice mod!
whatamidoing  [autor] 31 JUL a las 7:20 
I can try when I get back from work, but when I tried updating another one Steam wouldn't accept it for whatever reason. The mod includes the project files, you could recompile it for 1.5 yourself.
MeTAL 31 JUL a las 6:06 
can you post an update? even though it is currently available
Lanz 14 MAY a las 13:50 
Thanks! Stupid restriction! working for 1.5
LTS 3 ABR a las 7:02 
I doubt that'd make it harder to find. In fact, I recon it'd make it easier, as it'd immediately tell people that it exists and is accessible without them having to go and look for it.
whatamidoing  [autor] 3 ABR a las 6:47 
I don't even remember what I wrote, but thanks. I was thinking I'll probably make a github (or, more likely, gitlab- rather avoid microsoft) account when I get around to 1.5, and separate the source out from the main upload here. I'd link it, of course, but do you think that might make it harder to find?
LTS 3 ABR a las 5:49 
Thank you for including your source code and it's comments, really helped me figure out how transpilers work. Have my points.
whatamidoing  [autor] 15 NOV 2022 a las 3:39 
Probably possible, but anything the game does with tiles is not great to read, and the map tiles are hexagons while the play map is a square so there's inconsistency there.
Crimson 14 NOV 2022 a las 21:01 
You're awesome, period.


Here is a wild thought, is it possible to make raids (spawning from screen sides) to avoid being spawned from a direction where an adjacent settlement exists in? (Say you have a base on the left side of your main base, it wouldn't make sense for raiders to spawn from there, type of thing) ... Just a random thought, not a request ^^

Otherwise, thanks for your work, love it
whatamidoing  [autor] 29 OCT 2022 a las 10:50 
Knocked that out and it looks like it's working, let me know if there's any issues.