RimWorld
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Allow Adjacent Settlements
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Mod, 1.3, 1.4
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20 сен. 2021 г. в 16:19
29 окт. 2022 г. в 10:47
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Allow Adjacent Settlements

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Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
I have a slightly better idea of what I'm doing than when I made the initial version so for 1.4 I redid the patch to use a transpiler instead of a postfix, and it seems to work. It's probably compatible with anything else that doesn't touch the conditions for creating settlements.
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3 апр в 6:33
Adjacent Settlements on Impassable Mountains
Blindayar
Комментариев: 31
soglasen666 20 авг в 11:08 
Disabling the relationship penalty from close settling is very useful with "My Little Planet". Thanks for a nice mod!
whatamidoing  [создатель] 31 июл в 7:20 
I can try when I get back from work, but when I tried updating another one Steam wouldn't accept it for whatever reason. The mod includes the project files, you could recompile it for 1.5 yourself.
MeTAL 31 июл в 6:06 
can you post an update? even though it is currently available
Lanz 14 мая в 13:50 
Thanks! Stupid restriction! working for 1.5
LTS 3 апр в 7:02 
I doubt that'd make it harder to find. In fact, I recon it'd make it easier, as it'd immediately tell people that it exists and is accessible without them having to go and look for it.
whatamidoing  [создатель] 3 апр в 6:47 
I don't even remember what I wrote, but thanks. I was thinking I'll probably make a github (or, more likely, gitlab- rather avoid microsoft) account when I get around to 1.5, and separate the source out from the main upload here. I'd link it, of course, but do you think that might make it harder to find?
LTS 3 апр в 5:49 
Thank you for including your source code and it's comments, really helped me figure out how transpilers work. Have my points.
whatamidoing  [создатель] 15 ноя. 2022 г. в 3:39 
Probably possible, but anything the game does with tiles is not great to read, and the map tiles are hexagons while the play map is a square so there's inconsistency there.
Crimson 14 ноя. 2022 г. в 21:01 
You're awesome, period.


Here is a wild thought, is it possible to make raids (spawning from screen sides) to avoid being spawned from a direction where an adjacent settlement exists in? (Say you have a base on the left side of your main base, it wouldn't make sense for raiders to spawn from there, type of thing) ... Just a random thought, not a request ^^

Otherwise, thanks for your work, love it
whatamidoing  [создатель] 29 окт. 2022 г. в 10:50 
Knocked that out and it looks like it's working, let me know if there's any issues.