RimWorld
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Allow Adjacent Settlements
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Mod, 1.3, 1.4
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187.905 KB
2021年9月20日 16時19分
2022年10月29日 10時47分
4 項目の変更履歴 ( 表示 )

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Allow Adjacent Settlements

解説
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
I have a slightly better idea of what I'm doing than when I made the initial version so for 1.4 I redid the patch to use a transpiler instead of a postfix, and it seems to work. It's probably compatible with anything else that doesn't touch the conditions for creating settlements.
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4月3日 6時33分
Adjacent Settlements on Impassable Mountains
Blindayar
31 件のコメント
soglasen666 8月20日 11時08分 
Disabling the relationship penalty from close settling is very useful with "My Little Planet". Thanks for a nice mod!
whatamidoing  [作成者] 7月31日 7時20分 
I can try when I get back from work, but when I tried updating another one Steam wouldn't accept it for whatever reason. The mod includes the project files, you could recompile it for 1.5 yourself.
MeTAL 7月31日 6時06分 
can you post an update? even though it is currently available
Lanz 5月14日 13時50分 
Thanks! Stupid restriction! working for 1.5
LTS 4月3日 7時02分 
I doubt that'd make it harder to find. In fact, I recon it'd make it easier, as it'd immediately tell people that it exists and is accessible without them having to go and look for it.
whatamidoing  [作成者] 4月3日 6時47分 
I don't even remember what I wrote, but thanks. I was thinking I'll probably make a github (or, more likely, gitlab- rather avoid microsoft) account when I get around to 1.5, and separate the source out from the main upload here. I'd link it, of course, but do you think that might make it harder to find?
LTS 4月3日 5時49分 
Thank you for including your source code and it's comments, really helped me figure out how transpilers work. Have my points.
whatamidoing  [作成者] 2022年11月15日 3時39分 
Probably possible, but anything the game does with tiles is not great to read, and the map tiles are hexagons while the play map is a square so there's inconsistency there.
Crimson 2022年11月14日 21時01分 
You're awesome, period.


Here is a wild thought, is it possible to make raids (spawning from screen sides) to avoid being spawned from a direction where an adjacent settlement exists in? (Say you have a base on the left side of your main base, it wouldn't make sense for raiders to spawn from there, type of thing) ... Just a random thought, not a request ^^

Otherwise, thanks for your work, love it
whatamidoing  [作成者] 2022年10月29日 10時50分 
Knocked that out and it looks like it's working, let me know if there's any issues.