Space Engineers

Space Engineers

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Advanced Cockpits - API Activated [Beta]
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Type: Mod
Mod category: Block, Script, Animation
Dateigröße
Veröffentlicht
Aktualisiert
139.585 MB
20. Sep. 2021 um 16:03
30. Okt. 2021 um 2:32
6 Änderungshinweise (anzeigen)

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Advanced Cockpits - API Activated [Beta]

Beschreibung
THIS MOD IS UNDER CONSTRUCTION

This is the Advanced Cockpit Mod, bringing Advanced Precision Interfaces to Vanilla Cockpits.

Work in Progress: Currently only the Small Block Cockpit has been added but all vanilla cockpits will be available eventually.

Current Features:

Compatibility
  • Works alongside InflightButtons
  • Suggested Plugin (Not required): ScrollableFOV

Other Precision Interface Control Stations:

Acknowledgements
Canopy idea based off Cockpits Animated by TwitchingPsycho, however all Models, files and scripts have been built from scratch.

Special Thanks to Krynoc and the rest of the team, for their ideas, contributions and depth!



This mod has been created for the SystemWars Server and has not been tested outside of this scenario, use at your own risk.

SystemWars Discord Channel[discord.gg]
65 Kommentare
toke.exhale 5. Jan. 2024 um 10:41 
Unfortunately, appears broken. Buttons, knobs, switches are visible but not usable in any way. Canopy options for cockpits not present in K menu. Middle mouse only changes between single weapon/all weapons and doesn't open the button assignment window. Tested with and without InFlightButtons. Shame, I wanted this to replace that mod since this one seems much more immersive. :(
AlienXtream 12. März 2022 um 18:33 
for some reason attempting to add this (and the associated mods) to a collection returns an "unknown error" and does not add them. idk if its a steam thing, some security feature or something you have done to prevent it being added to user collections but i figured a heads up was in order :)
Simplicity 3. März 2022 um 0:45 
Is there a way to have the cockpit closed when not in use, have a backup cockpit for a second pilot, however, is not always in use and looks silly open
Viny 16. Feb. 2022 um 13:07 
Question:
1. How far along is the timeline for more cockpits?
2. Is there any plans to add texture Symbols/Lettering to the pre-binded "buttons"?
('Roof light' symbol under the "lights" switch)

Love what you have created so far and I am looking forward to where it might lead.
насралиус 7. Feb. 2022 um 9:38 
Прикольно, но не удобно, еле как наведешься, попадешь. Да и писать функцию тоже геморно по своему, жду выход из беты
Zuribachi 24. Nov. 2021 um 4:29 
I love it! Can't wait for the fighter cockpit to support this, thanks for your hard work dude
Krynoc  [Autor] 17. Nov. 2021 um 19:08 
Thanks for letting us know! We'll get that patched soon, sorry for the inconvenience!
0x57e11a 17. Nov. 2021 um 17:14 
I'm getting a crash when opening the terminal in a large grid control seat, seems you forgot to check for null values:
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SystemWars.AdvancedPrecisionInterfaces.Logic.AdvancedControlSeat.CustomControlHandler(IMyTerminalBlock block, List`1 controls)
at Sandbox.ModAPI.CustomControlGetDelegate.Invoke(IMyTerminalBlock block, List`1 controls)
at Sandbox.Game.Gui.MyTerminalControls.GetControls(IMyTerminalBlock block)
Imperator  [Autor] 16. Nov. 2021 um 16:46 
Keybinds will be in the next big update along with a few other things. I cut the phase 1 feature list down to ensure that we get the best results with each iteration. This should mean better quality long term.
Dark_453- SE2 12 hour countdown. 16. Nov. 2021 um 10:57 
hey man, Could you set any keybinds in a config, maybe even ingame options from the Mod-settings. it lets you change keybinds in easy inventory- might work same way
** nice work enjoying it**