Total War: WARHAMMER II

Total War: WARHAMMER II

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Expanded Roster - Greenskins - Goblin Pack - SFO
   
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Tags: mod, Units
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18 sep 2021 om 15:32
26 nov 2021 om 22:14
2 wijzigingsnotities (weergeven)

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Expanded Roster - Greenskins - Goblin Pack - SFO

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A new upload of Flamboyant Schemer61's patch to adjust Decomposed's Expanded Roster - Greenskins - Goblin Pack for SFO.

I am assuming direct control of this patch, as Flamboyant Schemer61 is busy and his honeyed words were too hard to resist.

I won't note every changes we made, its been too long:
  • Adjusted stats, attributes, skills and abilities for SFO.
  • Added SFO army cap and fixed faction cap.
  • Snotlings are like Skaven Slaves, free to recruit but hard capped, linked to some infrastructure buildings.
  • Removed the Forest Goblins (Spears) unit from this mod.
  • Renamed this mod's Colossal Squig to Feral Colossal Squig, it is a wilder faster vangard rampaging squig.

Feel free to give feedback.
23 opmerkingen
Autumnchain 22 jul 2022 om 12:41 
This mod causes crashes at startup and I know why. Inside the building_units_allowed files, there are a bunch of rows where the buildings have been left blank. The building rows need to be filled. Whatever they are meant to overwrite, I suggest instead replacing the unit with something that the culture the building is meant for cannot recruit.
Maal  [auteur] 20 mei 2022 om 14:03 
@Jiraken
I cannot test it myself, WH2 ain't installed and I do not have the room for all of it just to test this. Flamboyant however tell me that all is fine on his side so I assume the problem might be elsewhere.

Do you use the default SFO, and not some alternate variant?
Do you use the default load order?
Did you subscribe to any ".movie" mod? Those are always enabled even if you did not enable them. Kaedrin's Mod Manager will tell you if some mods are ".movie".
Try to unsub resub, sometime mods get corrupted while downloading.
Jiraken 18 mei 2022 om 20:19 
always crashing: Using only
-This mod
-Expanded Roster - Greenskins - Goblin Pack
-SFO

But why?
Pooh 25 apr 2022 om 23:56 
Thank you for this and all your hard work <3
Lord Of the flies 12 dec 2021 om 5:49 
yeah checked all mods for another 5 hours and youre right your mod is not the issue here.
the mod causing the conflict was greybeards prospector overhaul mod. thanks for taking the time.
Maal  [auteur] 7 dec 2021 om 22:55 
@Lord Of the flies
Tested using:
-This mod
-Expanded Roster - Greenskins - Goblin Pack
-SFO

Playing as Grom for shorter turns in Vortex. I can see Raknik in the workshop tab after research:
https://i.imgur.com/fPJL3x8.png

There can be a few reasons why it doesn't work on your end:
-Load order issue, ALWAYS use the default load order unless specifically specified by a mod author. This can cause plenty of issues but weird if you only used 4 mods.
-Another mod break it.
-You played as an unsupported/broken AI faction with the unlocker.

In any case, this mod is not the cause.
Lord Of the flies 7 dec 2021 om 2:14 
did you check it though. i tried with just this mod and mixu unlocker.
Maal  [auteur] 6 dec 2021 om 0:46 
@Lord Of the flies
I HIGHLY doubt that this is the mod cause the issue. This mod and the orc one do not touch vanilla units at all, nor does it touch hero recruitment or techs.
Lord Of the flies 4 dec 2021 om 23:07 
hey this mod is causing the legendary lords for Greenskins Raknik and Oglok the orrible to become unrecruitable. the whole workshop boyz tab is missing after they are researched.
Maal  [auteur] 29 nov 2021 om 15:42 
@Empyrealite
You'll have to be more accurate than that since it works for me. Crash for you on start up? When mouse hovering a specific unit? On save load?

Make sure to unsub resub just in case, Steam like to forget to download mod updates.