RimWorld

RimWorld

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Psychic Animals
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Mod, 1.3, 1.4
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1.251 MB
17. zář. 2021 v 3.51
20. úno. 2023 v 9.44
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Psychic Animals

Popis
Have you ever wanted to make your animals something besides just a melee pawn with extra steps?
Something other than a distraction with mediocre damage and hit points?
Something other than a swarm of wolves to send to die?
What if you wanted to go on a 'man and his best friend' style play through, with just one colonist and an ultra-powerful animal, but found they were still too weak after giving them every archotech prosthetic in the game?

Well now, you can give them psylevels!





-The ability to let animals gain psylinks all the way up to level 6
-The ability to let animals learn any psycast with the use of neurotrainers
-The ability to restrict specific psycasts so they dont appear on animals (By default 'word of' psycasts are disabled)
-The ability to lead an army of psionic animals into battle
-Compatibility with modded animals
-Compatibility with all vanilla animals (if they have their trainability changed with another mod)
-Compatibility with modded psycasts (Dynamically adds neurotrainer surgeries and options in the restricting menu)



In order for an animal to gain a psylink, the following conditions must be met:
- You have a neuroformer or an Anima Fruit
- You have an animal trained in 'Attack' with Advanced Trainability (Intermediate animals trained to attack do not count!)
- A colonist available to do a surgery bill (No anesthetic or doctor skill required!)

A few caveats:
- Animals cannot wear psychic apparel, and cannot gain the benefits of traits like 'psychic hypersensitivity' as animals do not have traits. If you have an animal surgery mod, the vanilla 'psychic sensitizer' implant may work to increase sensitivity. Because of all of this, animal's neural heat limit is extremely limited.
- Animals must still meditate. They will meditate anywhere suitable at random if they have nothing else to do. (50% chance to wander, 50% chance to start meditation at any given idle time.)
- Animals will prioritize hauling over meditating.
- Animals must be drafted to use the abilities, and they must be told to use the abilities like any other colonist.

Because of all of these, instead of using animals as aggressive psycasters, with invisibility, and manhunter pulse, and berserk pulse, i'd instead recommend using them more as support psycasters and backup melee pawns (or even frontline units with minor psy abilities to gain the upper hand!) Give them things like 'Stun', 'Burden', 'Focus', 'Skip shield', 'Vertigo pulse', 'Beckon', 'Wallskip', 'Smokepop' and other similar, cheap support abilities would be best.

I can see it now, your arctic wolves in legendary animal power armor, level six psylinks and jump packs, raining down from the sky, every single wolf casting one use of wallskip to encase themselves and the enemies in an inescapable prison as they viciously tear down every single enemy with their bionic claws and adrenaline glands.


Note: Due to this mod being Commissioned, and Wolfcub05 not being the original coder (Nor having any XML coding experience whatsoever) Fixes and Patches wlll be either slow, or wont happen at all. Feel free to tell me about issues! But don't expect anything to come in a timely manner.

- There is currently a bug that prevents dryads from working properly with this mod enabled. To the one person who actually uses dryads, use this patch if you are having issues: https://steamproxy.net/sharedfiles/filedetails/?id=2724994230

- bustedbunny for the coding!

[discord.gg]
Počet komentářů: 43
SaltyCrab 30. čvc. v 20.25 
oh! dont worry! it was mostly to confirm future people that currently is not working! :D leave a hint for people who wanted to try it too
Stardust  [autor] 30. čvc. v 16.46 
Sorry @Plump Helmet Man. Like I say in the description, Im not a coder. This is a commissioned Mod. I have a friend who updates my mods on occasion, so It's possible it gets updated, but don't hold out for anything. I'll give updates if it does get fixed!
SaltyCrab 30. čvc. v 15.41 
sadly it doesnt work and i would love if you could get it working again q.q pretty please
Stardust  [autor] 24. čvn. v 18.18 
I used to use it in 1.4 and it worked okay Smitty! I dont know if it works in 1.5 though, sadly :(
Smitty! 19. kvě. v 10.59 
Has anyone tried this lately? I cant get the idea of a pokemon run out of my head
Bleeding Eyes Mcgee 3. srp. 2023 v 10.40 
@CEM Operation to give animals psylinks doesn't show in the operations menu, and forcefully granting them a psylink via debug or character editor doesn't seem to do anything.
CEM 2. srp. 2023 v 4.00 
@Magikarp,@Bleeding Eyes Mcgee

How exactly is it presently incompatible with VFE psychics?
Bleeding Eyes Mcgee 5. čvc. 2023 v 3.13 
VPE support would be amazing, i'd love to have a cat that breathes fire and shoots lasers.
Magikarp 2. čvc. 2023 v 14.53 
Any chance of compatibility with vanilla psycasts expanded? I realize it's not likely but I thought I'd ask.
Azure 28. čvn. 2023 v 7.19 
Same here