Dystopia
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Maps of Dystopia
Por Schattenläufer e 1 colaborador(es)
100 maps & repairstation
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>>> Introduction
Welcome to my map guide! \(^-^)/

This overview should serve to find memories again from the good old days...
And promote/encourage/incentives to play maps, that are rarely played...
Also as a work of reference and archive... :-)
And to honor the mappers and their work!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Current official maps: (v1.5.3)

dys_assemble
dys_broadcast
dys_coast
dys_cybernetic
dys_detonate
dys_exodus
dys_fortress
dys_fortress_classic (old version with ugly cs-optic, play better "dys_fortress_v2")
dys_fusion
dys_injection
dys_lobby (tutorial map, only one player, only playable from main menu)
dys_silo (we play only the nicer version "dys_silo_tek5")
dys_undermine
dys_vaccine
pb_dojo ("Phistball"-game mode)
pb_rooftop ("Phistball"-game mode)
pb_round ("Phistball"-game mode)
pb_urbandome ("Phistball"-game mode)
varena (one-room training map)

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Pictures sizes:

1p = 1920x1080 [Full HD]
4p = 3840x2160 [UHD-1] (Link for view in full size, press under picture UHD[de.wikipedia.org])

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Please tell me if you know:

Missing maps, mappers, informations...

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Updates: 17.09.2021: Maps listed : 61 Maps pictures: 10 30.08.2022: Maps listed : 100 Maps pictures: 100 11.09.2022: Add section "Repairstation"

(My Dystopia guides: Rummagingbox, Maps, Comics, Music, FAQ)


Maps & Mapper'
Map
Maptype
Mapper
Pic
Information
_____________________
___________
___________
__
_____________________
br_test
point-based
1
(Missing textures)
ctf_cityb3
full map
1
ctf_skyforts_b1
point-based
1
(Missing textures)
dys_2fort_v01
point-based
1
dys_abandon
full map
1
dys_acid_b023_gamma
full map
1
dys_anarchy_b4
full map
1
dys_assemble
full map
1
dys_atlantis1b2
full map
1
dys_battle
deathmatch
1
dys_blacksunbeta1_fixed_a2
full map (1obj)
Mark
1
(Updated in 2022 from Cokie)
dys_bloodsport
point-based
1
(in repair in 2022 from Cokie)
dys_bordercity
full map
1
dys_breach_b2
full map
1
dys_break_beta3b
full map
1
dys_broadcast
full map
4k
(The old 'dys_radioshack')
dys_broadcast_tsrc1
full map
(upd by:
Tom Sawyer)
1
dys_coast
full map
1
dys_corebattle
point-based
1
dys_cryogen_v1d
full map
1
dys_crysmack_b3b
full map
1
dys_cybercorp_a106
full map
1
(Currently in progress in 2023)
dys_cyberfight_v2
point-based
1
(Updated in 2022 from Cokie)
dys_cybernetic
full map
4k
dys_cyberwhore_a6
fun map
1
Maps & Mapper''
Map
Maptype
Mapper
Pic
Information
_____________________
___________
___________
__
_____________________
dys_damage_b1
full map
(Shadowwill)
1
dys_desert_v3_b1
full map
1
dys_detonate
full map
Trapt
1
dys_dm_burlybrawl
deathmatch
1
dys_dogma
full map
1
dys_drilling_v5
full map
Snowman
1
dys_exodus
full map
Trapt & Termi
1
dys_face2facebeta
deathmatch
1
dys_flashback_Beta5
full map
0
Map Nr.101
dys_fortress
full map
4k
dys_fortress_classic
full map
1
dys_fortress_v2
full map
1
dys_forts
point-based
1
dys_fusion
full map
4k
dys_gallery_b2a
fun
1
dys_genlab_b1c2
full map
1
dys_grid_002_alpha
deathmatch
1
dys_hastur_b6
full map
1
dys_heatwave_b1
full map
1
dys_ibasa_b5b
full map
1
dys_iceworld_v5
Fun map
1
dys_infect_fixed
full map
4k
dys_injection
full map
1
dys_integrate
full map
1
dys_integrate011d
full map
1
dys_lobby2015
tutorial map
1
dys_machina_beta1_6
full map
1
Maps & Mapper'''
Map
Maptype
Mapper
Pic
Information
_____________________
___________
___________
__
_____________________
dys_mountain_fixed_a1
full map
1
dys_osaka
full map
1
dys_parallax_b10
full map
1
dys_parity_b5b
full map
Ballistic Cranium
1
dys_parkour
Fun map
1
dys_pl_upward_a8
Fun map
1
(A ported TF2 map)
dys_prison_alpha2_public
full map
1
dys_prisoner_b5
full map
1
dys_probe_v03
full map
4K
dys_racetrack_b2
Fun map
1
dys_resurrection
full map
1
dys_rooftops
Fun map
1
dys_section21_b1
full map
1
dys_showdown2
full map
1
dys_silo
full map
1
dys_silo_tek5
full map
4K
dys_spacecamp_a2
full map
1
dys_spamball_s4
Fun map
1
spamball2_beta4
Fun map
1
dys_spiderweb_b3
full map
1
dys_spiral_b2i
full map
1
dys_streetwar2_proof
Deathmatch
1
dys_stronghold_fixed_a5
full map
1
dys_subtech
point-based
1
dys_surf_skyworld_v1b3
surf map
1
Maps & Mapper''''
Map
Maptype
Mapper
Pic
Information
_____________________
___________
___________
__
_____________________
dys_surf_superted_15
surf map
1
dys_tower_2020_a3
full map
1
dys_tyrell_b3
full map
1
(Missing textures)
dys_undermine
full map
1
dys_unitopia_a27
full map
1
dys_unnamed_a2a
full map
1
dys_urbanrisk
full map
1
dys_vaccine
full map
4K
dys_virtusky
Bunny hop map
1
dys_virus_a2a
full map
1
dys_wellb14
full map
4K
dys_wtc_sn_v03
full map
1
(A ported hl2dm map)
ibt_duel
Deathmatch
1
pb_dojo
Phistball map
1
pb_ellipsis_beta2
Phistball map
1
pb_pinball_alpha5b
Phistball map
1
pb_rooftop
Phistball map
1
pb_round
Phistball map
1
pb_timebomb_a16_pr
Phistball map
1
pb_urbandome
Phistball map
1
sav_dojo6
Training map
4K
sol_dreams_rc1
Fun map
1
sol_simulate_a1
Deathmatch
1
spacenades_test3
point-based
1
varena
Fun map
1


Map-name explanations

Valve map prefixes:
Map prefixes and suffixes

Front identifier:
dys_ = Dystopia (normal identifier for the game Dystopia)
ctf_ = Capture the flag (game variant, bring a item from enemy territory in your base)
pb_ = Phistball (game variant, bring a ball into a goal, weapons are deactivated)
sav_ = ? (maybe a identifier for a map from the mapper 'Savior'?)
sol_ = ?

␣ ␣ ␣ (no identifier on front) = ? (different causes, maybe it's a part from a unfinished map)


End identifier:
_1 = This map is version 1 (2, 3, 4... is possible).
_a = This is a map which is in the first ("alpha") mapping/test-phase. (_a1, _alpha1)
_b = This is a map which is in the second ("beta") mapping/test-phase. (_b1, _beta1)
_v = This map is finished/has thought finish ("version") map. (v1_a1 is still possible)
_rc = A map which is nearing completion ("release candidate"). (rc1, rc2, ... is possible).
_test = Only a version for a test.
_fixed = Something in this map was broken before, this is the repaired ("fixed") version.
_comp = "competitive", designed for 5v5 tournaments / PUG's.
_proof = ? (Maybe a map that doesn't crash?)

␣ ␣ ␣ (no identifier on end) = ? (Maybe this map is the finished version)


br_test
ctf_cityb3
ctf_skyforts_b1
dys_2fort_v01
dys_abandon
I and the community don't have this map at the moment.
(picture is from the interweb)
dys_acid_b023_gamma
dys_anarchy_b4
dys_assemble
dys_atlantis1b2
dys_battle
dys_blacksunbeta1_fixed_a2
dys_bloodsport
dys_bordercity
dys_breach_b2
dys_break_beta3b
dys_broadcast


















> UHD < (cyberspace picture still must be mirrored left-right) xD
dys_broadcast_tsrc1
dys_coast
dys_corebattle
dys_cryogen_v1d
dys_crysmack_b3b
dys_cybercorp_a_96
dys_cyberfight_v2
dys_cybernetic


















> UHD <
dys_cyberwhore_a6
dys_damage_b1
dys_desert_v3_b1
dys_detonate
dys_dm_burlybrawl
dys_dogma
dys_drilling_v5
dys_exodus
dys_face2facebeta
dys_fortress


















> UHD <
dys_fortress_classic (no)
dys_fortress_v2 (yes)
dys_forts
dys_fusion


















> UHD <
dys_gallery_b2a
dys_genlab_b1c2
dys_grid_002_alpha
dys_hastur_b6
dys_heatwave_b1
dys_ibasa_b5b
dys_iceworld_v5
dys_infect_fixed


















> UHD <
dys_injection
dys_integrate
dys_integrate011d
dys_lobby2015
dys_machina_beta1_6
dys_mountain_fixed_a3
dys_osaka
I and the community don't have this map at the moment.
(picture is from the interweb)
dys_parallax_b10
dys_parity_b5b
dys_parkour
dys_pl_upward_a8
dys_prison_alpha2_public
dys_prisoner_b5
dys_probe_v03


















> UHD <
dys_racetrack_b2
dys_resurrection
dys_rooftops
dys_section21_b1
dys_showdown2
dys_silo
dys_silo_tek5


















> UHD <
dys_spacecamp_a2
dys_spamball_s4
dys_spamball2_beta4
dys_spiderweb_b3
dys_spiral_b2i
dys_streetwar2_proof
dys_stronghold_fixed_a5
dys_subtech
dys_surf_skyworld_v1b3
dys_surf_superted_15
dys_tower_2020_a3
dys_tyrell_b3
dys_undermine
dys_unitopia_a27
dys_unnamed_a2a
dys_urbanrisk
I and the community don't have this map at the moment.
(picture is from the interweb)
dys_vaccine


















> UHD <
dys_virtusky
dys_virus_a2a
dys_wellb14


















> UHD <
dys_wtc_sn_v03
ibt_duel
pb_dojo
pb_ellipsis_beta2
pb_pinball_alpha5b
pb_rooftop
pb_round
pb_timebomb_a16_pr
pb_urbandome
sav_dojo6


















> UHD <
sol_dreams_rc1
sol_simulate_a1
spacenades_test3
varena




















- - - - - - - - - - - - - - - - - - - - - - - - - -
= Repairstation =
- This chapter is for mappers.
- The goal is to integrate all the nice 3party maps into the main game.
- It identify 3party maps for the next 9000$[punyhuman.com]update (probably in 2 years).
- But some 3party maps need some repair work before.
- Here I've written all things that I found and came to my mind.

Repair-codes:
1: Not loadable ( !!! very important !!! )
2: Functional issue ( ! important ! )
3: Need playground optimization (necessary)
4: Missing textures.
5: Optimize optical.
6: Devs last works:
(adjust light, add correct map-overview, add guiding-arrows,)
(solve the red error codes at Console, exchange soda machines,)
(adjust trigger fields of door opening, add mapper nameplate,)
(add plushies, add eastereggs, add mapsecret, open beta testing, etc...)


Information for foreign mappers!!:
> When u like to try repair of some topics, write it in the comment section!
- That other mapper know which map has a ongoing repair.

Maybe is this a guideline for a repair for foreign mappers:
(Remember, the original mapper has the copyright on his map)
A: The original mapper is unknown (can't ask).
B: The original mapper gives an ok, to make changes on his map.
C: The change, does not change the main map concept.
D: The map becomes extended.
(like dys_silo to dys_silo_tek5, dys_broadcast to dys_broadcast_tsrc1...)

Maybe is this a approach to make repair or changes transparent (for normal mapper):
- The foreign mapper post the changes in the Dystopia hub 'Discussions'.
- The new version of the old map gets a new file name like "..._v2022a"/"..._fixed" etc.

But hey, don't forget, the original .bsp version doesn't get lost! \(^-^)/

LET'S GO DEVELOPERS / MAPPERS!
LETS FINISH -AND ADD SOME NICE MAPS! wohooo! :D

(These are ONLY my own ideas/presentations)

Need Repair (map crashes):
-
Need Optimization:
dys_section21
Repair-code: 4, 6

1of7:
Elevators don't have buttons inside, sometimes they don't move by themselves.










2of7:
Conveyors do not have a typical animated moving textures.










3of7:
The mines are not in underground, you can always obviously dodge them.
Only a small antenna should look out... (maybe some short grass too...)










4of7:
Few "ERROR" identifier on map, they was maybe lights, speakers or screens...










5of7:
The horizon skybox is missing.










6of7:
The moving "cube" to object 3 has only white textures.
It should be a contrasting texture because it's a moving platform.
Maybe with black/yellow edges.



















7of7:
The moving "cube" to object 4 has only white textures.
It should be a contrasting texture because it's a moving platform.
Maybe with black/yellow edges.




















dys_tower_2020_a3
Repair-code: 5, 6

1of11:
When the server has finished loading the map.
(First view) the sound from the ceiling ventilation is annoying.
It can be deleted or changed with a quite normal background sound.










2of11:
Streets need more atmosphere, like dys_broadcast:










3of11:
Cyberspace needs protruding blocks / rough/uneven walls, like the other maingame maps.:










4of11:
"Empty" areas need design update:
1. Train station from punks spawn. (seats, screens, graffitis etc.)
2. Way upwards from train station to streets. (handrails, escalator on one side etc.)
3. First Corpses spawn room (the other spawns on map looks nice).



















5of11:
All ICE barrires has no main game textures:










6of11:
The elevator has no lift cage:










7of11:
After capture 2. object.
The opening-sound from the two 'wall doors' don't stops, very annoying.










8of11:
Some vents/gangways looking too dark.










9of11:
Last room, 2 of 4 monitors have no monitor-tube textures.










10of11:
The last object has not the characteristic damage sound when you hit it.
(need also a better texture, like a circuit board or brain texture, or a mix of both)










11of11:
The captures from the 4. OR 3. and 4. objects are not visible at the end-scoreboard.
Missing is the 3.: "Destroy Security Servers"
Missing is the 4.: "Destroy AI"
(On the pictures you can see, the white AI-sphere is destroyed)











dys_heatwave_b1
Repair-code: 4, 5, 6

1of15:
All spawns have no defense turrets.










2of15:
It gives only one small way for corpse after spawn, needs bigger or second.










3of15:
Bomb has no model.
(placeholder looks like a pizza, so, created a hovering pizza-delivery car!) xD










4of15:
The first gate at bomb spot don't opens, after elevator is down.
Corpse from first area can't go easy to next area! Gate must open after elevator is down.










5of15:
Glitch near 2. spawn.










6of15:
All three gates opens in wrong direction (upside down).










7of15:
After bomb is exploaded, Punks have NO possibility to go to area from next object!!
the hole after exploded bomb goes THROUGH the attackers spawn.
This place must be rebuild with a normal way, the spawn must be a sideroom.










8of15:
Backstage room.
Button and door to gangway from prisioner dont work.
(Maybe the button is for deactivating the/a cooled down room?)










9of15:
Last objective has no model.










10of15:
ICE barrier from 2. object has no visible patch while hacking!?










11of15:
ICE barrier from 2. object dont remember when it was encrypted after join cyber again!??










12of15:
The two cyberspace rooms are 95% equal, need new nice different room design.










13of15:
Some walls has no textures.










14of15:
Skybox need horizontal skybox with buildings, and air highway for more lifing atmosphere.










15of15:
Map needs backround sound like dys_broadcast.
Otherwise it appeals dead.










- - - - - - - - - - - - - - - - -

Interesting and nice looking areas:




















dys_flashback_beta5_fixed_a1
Repair-code: 3, 4, 5, 6

1of21:
1. Punk spawn, skybox is not complete, a view to inside is possible:










2of21:
Crossing room, turret behind corps spawn-door shoots thru closed door:










3of21:
Air duct to 1.obj-JIP has no service lighting:










4of21:
Cyberspace, 1.Obj-button has no texture on back side:










5of21:
Cyberspace, 1.Obj-button, Hack-patch is to low:










6of21:
After captured 1.Obj., zigzag walk has no red alarm setting:










7of21:
Only one passage to canteen/cryogenic/glass-offices!
Can be easily blocked! need sideways.










8of21:
Hack-patch for canteen turret, has wrong position and must be rotate around 90°:










9of21:
After door, Glass-offices has on left side a dead end, both sides must have a way:










10of21:
Cryogenic room, remove the screams:










11of21:
2.Obj-JIP, one blue bar is missing at cyber tunnel-edge:










12of21:
Cyberspace has no skybox:










13of21:
Great hall has no atmosphere:










14of21:
View from bridge, skybox is not complete, a view to inside is possible:










15of21:
Way under bridge, you can get stuck under the elevator,
there is a edge that doesn't let you out:










16of21:
Skybox has no buildings-skyline in background (behind the front buildings):










17of21:
Last yellow cyberhouse, if you fly straight out of the tunnel,
you'll end up trapped in a pit, you can't get out normally!
Some white 'walk-on'-pattern to change the walls are missing.










18of21:
Last object, there is a panel from game 'Half Life'. Has to be deleted::










19of21:
Last object has no damaged-bar:










20of21:
Some textures are missing.
Remove the pink textures with adjacent textures, or research the original ones:










21of21:
Plushies are missing. ;D
dys_acid_b023_gamma
Repair-code: 4, 5, 6

1of5:
- Needs a design update at crash site.
- Outside walls must be exchanged to buildings, a dump or a indstrial complex etc.










2of5:
- All door pillars have no textures.
- Fork lifters has no textures.
- Switch plates has no textures.



















3of5:
Some JIP spots have no JIP terminals.










4of5:
Some Cyberspace rooms are difficult, developer decide if choose or not.










5of5:
Cyberspace has no skybo -ähh cyberbox. ;)











dys_silo_tek5
Repair-code: 6

1of2:
Missing guiding-arrows:










2of2:
Sideways are not in map-overview:











dys_infect_fixed
Repair-code: 6

1of1:
Map need new map overview.
Current has no different floor layers and no main game design:











dys_drilling_v5
Repair-code: 4, 6

1of4:
Two small glitches in first outside area.
There is no wall behind the industrial design, you can see the glitches between them.










2of4:
Wrong movement of door.
This door opens in wrong direction, it opens upside down. (this is the only one)










3of4:
One texture is missing near 3. object (maybe it was an place from old esteregg picture?).










4of4:
Some little areas need some decoration stuff.











dys_desert_v3_b1
Repair-code: 5, 6

1of3:
The hacks at first cyber house are to low.










2of3:
I think the map is too bright, too bright for Dystopia.
My idea is, the light could have an evening mood...
Before a sunset maybe, then its still bright and a little bit dark.
Like dys_coast with cast shadow, see picture below.
Also, an air-highway would look great.
Like in dys_stronghold, see picture below.






























3of3:
It gives garages but no cars.
Add standing car models, then it looks more natural.











dys_cryogen_v1d
Repair-code: 4, 5, 6

1of7:
The whole map has no sideways
(Still has to be checked how the gameplay behaves)










2of7:
All cyberhacks are hackable from first jip, it gives no objective barriers.
After capture a objects, you get everytime one more JIP terminal.
(Still has to be checked how the gameplay behaves)










3of7:
No texture under landing platform.










4of7:
Entrance hall has 3 wall glitches. (And the room is also too dark)










5of7:
Few door buttons have a texture fault.










6of7:
2x "Error" reports at second object.










7of7:
Few HL2 materials still inside. (Small buttons and consoles)




















Is Repaired (no longer crashes):
dys_stronghold_b6b
Repair-code: 2(!), 3, 4, 5

For solving the mapstopper, point 7/10, look at this walkthrough video from the mapper:
https://www.youtube.com/watch?v=8pnBliqK_OU&t=2s

>> UPDATE:







>> POINT 2,5,6,7,8 is SOLVED.
>> Play now the working version: dys_stronghold_fixed_a5

1of9:
Map has still some HL2 objects, like lights and desk-consoles etc, needs exchange:










2of9:
First Punk spawn, there is still a flying information from the first beta version.
(maybe this can be shown as sub-objectiv in HUD)










3of9:
"Riot control - Spider trap"
The spider grenades come out of nowhere.
Needs a visible dispensing machine in meatspace and some warning signs for the other team.
(Thanks master Cokie for picture from Hammer) ^^










4of9:
Some of the cyber rooms have inside different wall textures:










5of9:
Under the 2. object in the sewer, one door has a texture problem.
It's the door that opens after 8 minutes (to a tunnel straight in the coreroom).
The door texture is not visible, or only for some seconds:



















6of9:
Some JIP's and cyberspace buttons have wrong size and hanging in the wrong height :










7of9:
The fourth object didn't work!! (Map can't played finished)
The car gather the box object-item ("EMP Bomb"), but don't teleport it to conveyor.
Video from the old working version: https://www.youtube.com/watch?v=8pnBliqK_OU&t=2s
Also you can see that the real object box-item is displayed at the car starting point!
(you can see the holo mission-identifier):



















8of9:
The last corpse spawn is too dark:










9of9:
Last object.
The bridge-room to Drake Cybus looks ugly. (also has HL2 wall textures)
It should looks like a executive/management floor or a throne room.











dys_blacksunbeta1
dys_blacksunbeta1
- Can't load, the map crashs!

>> UPDATE: MAY 2022, COKIE HAS REPAIRD THIS MAP!!! (thanks Cokie!!)
>> Play now the working version: dys_blacksunbeta1_fixed_a2

dys_mountain_b6
dys_mountain
- Map crashes after 2 seconds!

>> UPDATE: JULY 2022, COKIE HAS REPAIRD THIS MAP!!! (thanks Cokie!!)
>> Play now the working version: dys_mountain_fixed_a3

dys_bloodsport_rc1
dys_bloodsport
- Map crashes in cyberspace:
- When you walk into the purple cube on the slope/platform, the game crashes.

>> UPDATE: _____ 202_, COKIE HAS REPAIRD THIS MAP!!! (thanks Cokie!!)
>> (Current working version is: dys_bloodsport_ ____)

dys_coast
#1
dys_coast
Repair-code: 3, 4, 5

1of2:
Missing textures at the whole map:










2of2:
Cyberspace is at some areas inconvenient, should be optimize:











dys_flashback_Beta5
- Version ''dys_flashback_Beta4'': Crashes in under one minute! (pictures are from this version)
- Version ''dys_flashback_Beta5'': Can't load!

>> is repaired now
>>

Is Optimized:
- - - - - - - - - - - - - - - - - - - - - - - - - -
Closing words
Aaaaaaaww, The guide is overrrrr... :'(
Buuuuuuut there are other nice guides. ;D

Looooook here:
Dystopia FAQ
Dystopia Maps
Dystopia Music
Dystopia Comics
Dystopia Rummagingbox

(I would to be glad about a nice comment) ^^

When you like the guide, you can give it a thumb up and an award. ty!! ;-)
I would be very happy about a flying moneysack. If you can't give me a flying moneysack,
please give me one that has not yet been awarded here. ty ty!!
(But: gimme a flying moneysack!!) ;p

Aaaaaand have a great day ma dude!!
ヘ( ^o^)ノ\(^_^ )/
5 comentários
Cyanyde 26 de nov. às 20:13 
Nice work. Fyi I made dys_gallery.
Cokie  [autor] 29 jul. 2023 às 1:58 
Nice guide :steamthumbsup:.
But the repair station is not up2date, says the FixEr :bcportalhi:.
bauxite 10 mai. 2023 às 16:32 
Map still in progress, when released will be a world record development time. Maybe almost as long as HL3, Valve should hire me. :gordon:
Schattenläufer  [autor] 12 fev. 2022 às 6:54 
Heeey FireElemental...
I'm very happy to hear that, thank you very much! :winning: :SShappy:
FireElemental 3 fev. 2022 às 15:46 
This is amazing! Brings back lots of memories.