RimWorld
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Kurin HAR Restricted Apparel Patch
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Mod, 1.3, 1.4, 1.5
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9 Eyl 2021 @ 3:59
12 Nis @ 15:49
8 Değişiklik Notu ( görüntüle )

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Kurin HAR Restricted Apparel Patch

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This patch makes Kurin only able to wear their race-restricted apparel again instead of all apparel.

The new Kurin HAR update on Sep 2, 2021 removed apparel restriction, which made Kurin look weird when wearing vanilla clothing. This mod simply reverts this change.

June 23, 2022:
Added all apparel from "Maru Race" to the apparel whitelist, except Maru hunting masks, caravan hat, and life cap.

May 6th, 2022:
Added Dragonian-addon apparel from "Moyo-From the depth" to the whitelist.

April 28, 2022:
Fixed Kurin not able to wear Waterfox armor and Redfox armor.

Feb 18, 2022:
Added all apparel from "Moyo-Light in the Abyss" mod to the apparel whitelist.

Oct 10, 2021:
Added EVA suits from "Save Our Ship 2" mod to the apparel whitelist.

Please post in comments if you have suggestions for more whitelisted apparels (Kurin can wear these).

Load after:
Kurin HAR

Credits:
Kurin HAR by MaroonToon and Seioch
Original Kurin race by Dalrae and GloomyLynx
47 Yorum
Ruuj Rubellite 26 Eyl @ 12:08 
So with this mod installed; Kurins can't equip utility items like insanity lances. Also the Moyo mods I think have a new directory; so this mod might need to be updated to incorporate those.

I'd like to request to add the Moyo Cartel if it has been updated.
Riffy 5 Ağu @ 7:25 
Quick question, will this stop other races from wearing their clothing also? I got males humans wearing their underwear and it is just an odd thing. I am not sure if it is from another mod or not.
.TKhaka//72% 11 Ağu 2023 @ 9:27 
Great Mod,thank you! I recommand adding bodystrap to the Whitelist would be very useful for those who have Ideo DLCs, or the 'Moyo bodystrap' from 'Moyo-From the Depth' seems much more fit.
Coco 2 Ara 2022 @ 17:44 
Thanks for your answer, I understand. I managed to figure out how to add clothes myself despite my total lack of knowledge.
Many thanks for your mod.
ThoughtsFrom3AM 1 Ara 2022 @ 22:14 
@darkmiz Thanks for your response! Yeah, the Ideology stuff doesn't look good on Kurin at all, and I'll be honest, I was more or less expecting a 'no' answer on that one. Maybe it was a daft question in the first place, given the entire purpose of your mod, but ah well.
darkmiz  [yaratıcı] 1 Ara 2022 @ 20:30 
@Codo I think you mean having a mod option with a list of all apparel to toggle on and off. It has been mentioned before but I'm sorry to say that I don't know how to make that. I would be happy if some mod expert can teach me how to make mod options. As for adding all clothes from the "Utilities" and "Gloves and Shoes" categories, there are too many mods and some of them may not fit Kurin bodies, so I can't do that.
darkmiz  [yaratıcı] 1 Ara 2022 @ 20:20 
@ThatPoemGuy Regarding the gloves, boots and shoes from the Vanilla Apparel Expanded mod, I will test those and add them later. Regarding the ideology apparel, first of all, I must appologize to all the Ideology players, because I haven't bought the DLC, I can't test those apparel. Second, if they don't look good on Kurin, I don't think it's a good idea to add them.
Coco 29 Kas 2022 @ 15:49 
Thank you for your work, your mod is very practical, but wouldn't it be easier to have the possibility of modifying the list of authorized clothing yourself?
If that's not possible, I would like you to add all the clothes from the "Utilities" and "Gloves and Shoes" categories, because several Vanilla Expanded mods add things that should be able to be equipped, when I'm not using this mod. these 2 categories posed no problem and were very practical.
Thanks again. (Sorry I don't speak English well so I translate with google translate)
ThoughtsFrom3AM 26 Kas 2022 @ 9:46 
Hey, thanks for making this mod! I was getting tired of having to micromanage my Kurin colonists to actually look good again. I'm glad someone talented enough to fix it has already had this thought

Would you be able to add the gloves, boots and shoes from Vanilla Apparel Expanded to the whitelist? They aren't textured on the pawns themselves at all, so should be fine.

Also, I know they're not drawn correctly for Kurin at all, but would you consider adding the various pieces of clothing that can be required by Ideologeons? (You know, the various headgears, blindfolds, and I think there's a few bits of clothing.)
If this goes against your vision for this mod, I totally understand, but I thought, y'know, doesn't hurt to ask.
darkmiz  [yaratıcı] 22 Haz 2022 @ 22:35 
Added all apparel from "Maru Race" to the apparel whitelist, except Maru hunting masks, caravan hat, and life cap.