RimWorld
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Arrest and Release
   
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Mod, 1.3, 1.4, 1.5, 1.6
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848.814 KB
4 SEP 2021 a las 11:43 a. m.
14 JUN a las 1:33 p. m.
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Arrest and Release

Descripción
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.3 update.

Introducing the Arrest and release command, which allows you to arrest a colonist and immediately release them in just one click.
  • You don't need to have a prison to use this command, just a room that *could* be a prison if you were to place a sleeping spot inside.
  • The arrestee also doesn't drop their weapon or their inventory so you don't have to micro-manage them to pick everything back up.

This mod tries to stay true to the vanilla mechanics. You shouldn't be able to do anything you couldn't do before; you just don't have to click as much. As such:
  • If the arresting pawn drops the arrestee before the arrest and release is complete, the arrestee will become a prisoner and drop their inventory as usual.
  • After the command completes, the arrestee will still get the Was imprisoned mood debuff.
  • The arrestee will lose any ideology roles they hold.



Updates
06/14/2025: Updated to 1.6
11/05/2024: Arrestee now reclaims their bed after the arrest and release action is complete.
03/21/2024: Updated to 1.5
10/26/2022: Updated to 1.4
09/20/2021: Arrestee always loses ideology role because of new ritual requirement.

Credits
12 comentarios
Dweebus Rex 4 JUL a las 2:29 a. m. 
Thank you for making this. I've been really struggling to come up with a way to save my colonists for their own good (and that of my chickens). It's so strange that I can't really just detain and put them in like a psych ward until they calm down, without making them hate the colony forever. (which is, admittedly, something that happens. but still!)
Nin-Sama 6 JUN a las 6:25 a. m. 
Oh I see! This makes it indeed vanilla, my bad. And thanks for the instant reply!
1trickPwnyta  [autor] 6 JUN a las 6:19 a. m. 
@Nin-Sama In vanilla if you arrest in the open they will start to take them to a cell, but you can cancel it. If you do, they will already be a prisoner, just not in a cell (so they could escape and stuff). But you can also then release them without taking them to a cell. This process works well for ending mental breaks in particular. The mod just combines the whole process into one command so you don't have to click as much.
Nin-Sama 6 JUN a las 6:14 a. m. 
Aren't they supposed to bring them to a cell? I can just arrest and release people in the open (And you can't have prison beds in the open), or is that a bug?
Kitich 14 NOV 2024 a las 10:55 a. m. 
Actual Vanilla arrest is too hardcore for sure, and this mod is the only thing I have found to deal with dangerous mental breaks.

What I'm really missing is a feature to arrest colonists for some short amount of time. Like to keep them in the dark dungeon for a night or so to think more about their deeds... E.g. Dan got angry and smashed the Ban's face, so Sergeant Barrymore came and said 'No-no, bad guy!' And then Dan just walks away thinking 'Oh.. This was a bad day, they imprisoned me like an animal...' Feels kinda weird :-D

However it's working fine and doing its job. So thanks for this!
SirVivel 9 ABR 2023 a las 7:45 a. m. 
Something in my mod list conflicts and crashes another (urgent nessessary) mod, sometimes even the entire save game because of it. Still good thou.
HarvicksTheMan 26 OCT 2022 a las 5:19 p. m. 
Thank you so much for this!
Dr Jimothy 26 OCT 2022 a las 1:29 p. m. 
Such an amazing time saver. Thanks for making this.
HarvicksTheMan 22 OCT 2022 a las 12:51 p. m. 
1.4 update please. This is a life saver!
tw_boring 22 OCT 2022 a las 3:55 a. m. 
Update to 1.4 please