Sid Meier's Civilization VI

Sid Meier's Civilization VI

51 oy
Hololive English Gen 2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
147.275 MB
2 Eyl 2021 @ 16:21
7 Ağu 2023 @ 3:28
8 Değişiklik Notu ( görüntüle )
Bu öğeyi kullanmak için DLC'ye ihtiyacınız var.

İndirmek için abone ol
Hololive English Gen 2

Neox992 tarafından 1 koleksiyonda
Hololive Mod Pack
7 öğe
Açıklama
Help Wanted

We are looking for writers to write Civilopedia Entries and Leader Dialogue.
We are looking for 3D Modeller to create Leader models and custom Improvement, Building, Unit and District models.

Presentation

This mod brings to you the Idols from Hololive Group, English Branch, Gen 2, as Leaders.

Ceres Fauna
Ceres Fauna leads Nature.
  • Calm Figure: Get +1 Culture per Envoy sent. Building a Grove grants 1 Envoy.
  • Nature proves Itself: +1 Food and Production on unimproved tiles. It becomes +2 upon reaching Conservation. +1 Appeal for Floodplains and Jungles and +2 Appeal for Marshes. You can't harvest.
  • Nature's Wonders: Replaces the Preserve. +1 Culture in surrounding unimproved tiles after building a Grove or a Sanctuary. +2 Appeal to surrounding tiles. Can be worked by Citizens for +2 Culture


Hakos Baelz
Hakos Baelz leads Chaos.
  • Council Head of the Gods: +5 Diplomatic Favors per turn. +2 Influence points per turn.
  • Chaotic Government: All policy slots are converted to wildcard slots. +50% Culture, Science and Production in cities not fully loyal.
  • Improvisation Theater: Replaces the Amphitheater. +5 Culture. -10 Loyalty per turn.


Ouro Kronii
Ouro Kronii leads Time.
  • Cold-Hearted Goddess: Cities lose no population after being conquered. +100% Growth and +5 Loyalty in Occupied Cities. +10% Production in cities built on tundra. +20% production in cities built on snow.
  • Time is Ticking: Newly conquered cities gets a melee unit from the next era if it exists.
  • Central Clock: Replaces the Monument. +1 Science. +2 Science per era since it was built or repaired.


Nanashi Mumei
Nanashi Mumei leads Civilization.
  • Civilization March Onwards: Cities with more than 3 Districts gets +10% Culture, Science, Production and
    Gold.
  • Knowldege of the Civilized: +10% Production towards districts. Each Districts gives +0.2 Science per Citizen.
  • Library of Forgotten Knowledge: Unlocks with Recorded History. City Center Building. +1 Culture to all districts in the city. If population is higher than 10, it is an additional +2 Culture.


Tsukumo Sana
Tsukumo Sana leads Space.
  • Ever Expanding: Cities founded farther than 10 tiles away from the capital yields +10% Science. They get an additional +20% if they are farther than 15 tiles away.
  • Spatial Forbidden Knowledge: Trade Routes yields +0.5 Faith per major landmarks on the route.
  • Expanding Hub: Replaces the Holy Site. Get an additional adjacency bonus from Commercial Hubs yielding +3 Faith. +1 Trade Route. +1 Great Merchant Point in addition to the Great Prophet Point.



Disclaimers

As Nature's unique district is a preserve replacement, you'll need to get Kublai Khan DLC to play this mod.

If you have things to say about the balance, please say them instead of just saying that the civs aren't balanced. And even better, you can discuss about this kind of thing on the discord.

Links:
Discord Server[discord.gg] to discuss on the mod.
Hololive Members[en.hololive.tv]
Popüler Tartışmalar Tümünü Görüntüle (1)
0
22 Nis 2022 @ 5:32
SABİT: FAQ
Neox992
21 Yorum
Touch Me-Sama 23 Ağu @ 23:37 
i like fauna a lot, i modify her ability +2 food and production at start, then +3, +4..
yeah she become so OP and the game become lot too easy, but i love to see mother nature that suppose to be calming and chill persona, become warmonger hahha
Touch Me-Sama 23 Ağu @ 23:33 
You are the best for keeping update this mod bro..
GG for the author..:steamthumbsup::steamthumbsup::steamthis::steamthis:
gumgumgumgum 22 May @ 2:35 
about the hololive gen 1 to 5 and gamers mod packs, I tried reaching out to the og author and this is what happened so far
Lottililex 25 Şub @ 3:42 
I have copies of the Hololive gens 1-5 and Gamers mods on my PC, don't know where I can post them and don't know how to compile them for the workshop though.
Inquisition DNW 26 Oca @ 3:32 
Sorry for asking about a thing you didn't create lol, still love your EN/ID mods !
Neox992  [yaratıcı] 22 Oca @ 3:00 
I am not the maker of the HoloJP mods and am not affiliated to them.
I only made the mods for EN and ID (gen 1 & 2 for both).
I plan on making mods for the new gens of ID and EN but haven't watched much of them so the design isn't worked on yet. As I don't speak Japanese, I don't think I am fit for making mods based on the JP branch...
mojom 21 Oca @ 10:22 
what happened to the non english hololive mods
Sekiryu 8 Oca @ 1:34 
Mumei's UB doesn't work because the modifierID is HOLOEN_LIBRARY_FORGOTTEN_SCIENCE_DISTRICTS instead of HOLOEN_LIBRARY_FORGOTTEN_CULTURE_DISTRICTS

Also there are no visuals for all districts(including your other mods) which make it look like just an empty space on the tile. It's easy to fix by using models that are already in the game.

Also Leyline adjacency doesn't work. Its only works for EN Gen 1.
St0mpa 6 Ağu 2023 @ 1:45 
The game is failing to start with this mod enabled.

I am getting "Error - One or more Mods failed to load content." with all dlc enabled and only this mod.
Lottililex 31 Tem 2023 @ 10:57 
Bug report:
Mumei's colours are not working properly, and haven't been
In Civilization_Colors.sql, it shows:
COLOR_HOLOEN_CIVILIZATIONL_A_PRIMARY
... for each line for Mumei's civ. As you can see, there is an L in there for some reason, which breaks the code in Leader_Colors.sql:
COLOR_HOLOEN_CIVILIZATION_A_PRIMARY
...where it is spelt correctly.