The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Whiterun Expansion Series: Outpost
   
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278.203 KB
11 maj, 2014 @ 8:36
18 maj, 2014 @ 12:54
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Whiterun Expansion Series: Outpost

Beskrivning
UPDATED!
Version 1.1. is released!

- NavMeshes are fixed!
- New NPC's are added!
- Rays of light inside the armory are fixed!
- Guard's faction is fixed.

Whiterun Outpost:
Have you ever thought that the main road trading capital of Skyrim do not have adequate protection? This mod fixes this!

Outpost protects large intersection near the Whiterun's meadery. Large plot of land surrounded by a wall, there is a guard patrols, armory and a lot of other usuable things! Mod is updated! Thanks for support!

Enjoy.
130 kommentarer
WorldWalker128 19 nov, 2020 @ 7:46 
It's sad that later releases of this game didn't have Bethesda pay modders for their content and then add them by default for a fuller experience. Modders that added towns, creatures, story quests, weapons and spells...all the re-releases this game has had and for the most part very little has changed about them other than making it so alot of the older-game-version mods are no longer compatible.
Thanks for making this. Can't wait to have a look around!
FireflyKnight85 22 jul, 2017 @ 11:38 
really cool mod, however it has small conflicts with "Whiterun Forest" - some trees on walls, coming out of armory, as well as changing the sign from "Point The Way". removing the changes to the sign, would fix the latter problem. Also, mounted followers seem to have no idea how to traverse through this structure.
officialdrada 14 feb, 2017 @ 12:02 
Hey can you make a mod that is a giant dungeon that consistanty gets harder? I understand if no
Citsune 3 okt, 2016 @ 10:18 
Just felt like sharing, This Mod bugs the Touring Carriages mod, since the AI thinks there's something in their way
BoobieHill 21 jun, 2016 @ 20:22 
You should make a mod where All holds have patrols out and about .. Well something like that
Koft_Nedted 25 okt, 2015 @ 9:36 
Requires DragonBorn DLC if you're not aware.
sheeps 5 aug, 2015 @ 22:32 
Same for question below
Tsundere 27 jun, 2015 @ 14:08 
for some reason, it is notapearing in my game, I tried unsubscribing and doung it again, but it wont work. help
Carrier of Echoes 24 maj, 2015 @ 12:33 
Not bad, but I found the use of wall segments with invisible barriers above them to be a major downer. There's also a big glitch (or is it only me?) where the wall on the eastern side of the river has an end piece missing, facing right at you as you cross the bridge, which looks awful.
Inky_Quill 2 maj, 2015 @ 6:26 
Why is the one gate (on the right as you're coming from Riverwood) always closed?