Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
As for the questions:
1. I really have no idea. I was a beginner in Arma 3 scripting when I made this, so I had no idea back then. I also have no idea right now, because I gave up on Arma 3 scripting shortly after making this composition.
2. Yes. I think... I again have no idea. :D
The composition was made two years ago and I barely remember how Arma 3 scripting works right now and as I mentioned, I have also given up on it, so yeah... I'm afraid I can't really help you with the questions. However, I do suggest joining (if you haven't already) the official Arma 3 Discord server and I am more than 100% sure that someone there will have the answers to your questions. There's a dedicated scripting channel and what not.
Would you mind clarifying two things for me? I am a bit of a newbie with scripting so I apologize if I am not making sense.
First, why do you run this in the init, instead of calling an SQF via an execVM? I could be mistaken, but I thought when it comes to scripts, especially loops, it is better to use an execVM. Again, I barely know what I am talking about so I could way off.
Secondly, in the code you have:
l# = this (e.g. the Airport Lamp is l1 = this, the next one is l2 = this
Is l# just giving the lamp a variable name? Thanks again :)