Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
As for the questions:
1. I really have no idea. I was a beginner in Arma 3 scripting when I made this, so I had no idea back then. I also have no idea right now, because I gave up on Arma 3 scripting shortly after making this composition.
2. Yes. I think... I again have no idea. :D
The composition was made two years ago and I barely remember how Arma 3 scripting works right now and as I mentioned, I have also given up on it, so yeah... I'm afraid I can't really help you with the questions. However, I do suggest joining (if you haven't already) the official Arma 3 Discord server and I am more than 100% sure that someone there will have the answers to your questions. There's a dedicated scripting channel and what not.
Would you mind clarifying two things for me? I am a bit of a newbie with scripting so I apologize if I am not making sense.
First, why do you run this in the init, instead of calling an SQF via an execVM? I could be mistaken, but I thought when it comes to scripts, especially loops, it is better to use an execVM. Again, I barely know what I am talking about so I could way off.
Secondly, in the code you have:
l# = this (e.g. the Airport Lamp is l1 = this, the next one is l2 = this
Is l# just giving the lamp a variable name? Thanks again :)