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As for how to put modded items into pocket slots, here's the code for The Magician to showcase is:
-- add a new role :
local moddeditem = Isaac.GetItemIdByName("Runic Geode") + 2000
local moddeditem2 = Isaac.GetItemIdByName("Magic Chalk")
THSTR.AddCustomRole("The Magician","03000",1.0,10,3.5,1.0,0,7)
THSTR.AddCustomPickupItems(0,0,0,moddeditem,moddeditem2)
THSTR.AddCustomCostume({589,660,535,161})
Basically you just throw on the +2000 number that decides that the item should be in the pocket slot into the place where you define the modded item you want and it should work