XCOM 2
171 voti
[WOTC] Silent Throwing
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
334.251 KB
11 ago 2021, ore 8:09
31 mar, ore 7:10
5 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
[WOTC] Silent Throwing

Descrizione
What is this?
This mod uses a hook in the CHL to allow changes to the Lost Spawn Noise Increase for any grenades used.

Why the mod?
So the Lost Spawn increase value is the background number that decides when a new lost wave will appear on missions that contain the lost.
Everything you do contributes to this pool, every ability has a value set, even if the value is 'increase by 0'.
This poses an issue with grenades and grenade launched items, as they take their value from the throw ability, without respect to the type of grenade.

This included for things like throwing a Proximity Mine ! Which in my opinion should cause little, to no, noise. The explosion, yes have that call Lost ... but the throw of a mine having the same Lost calling power of a plasma grenade? This was not correct balance for me.

It feels good to finally come around to a working solution.

Funnily enough this was something I wanted to do back for my very first mod over 2years ago: Non-Concealment Breaking Mines , but at that time it was impossible.

Works for both thrown grenades and grenades launched from a Grenade Launcher.

Config
Everything this mod does can be controlled from the XComSilentGrenades.ini config.
I have set up default values for a lot of stuff. If an item is not in the config then it will default to the standard value (30 for grenades).

As well as making throwing mines and pipe bombs silent, I lessen the sound from most Smoke Grenades and Concussive Grenades.
I'm also lowering EMP Grenades slightly, and doing the reverse in giving the Lost Lure a huge boost.
Its all config editable.

Credits and Thanks
Many thanks to the XCom2 Modders Discord for continued support.

~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
21 commenti
Duk of Deth 20 mag 2023, ore 20:11 
After all, using a Battlefield Scanner won't break concealment and those are thrown.
Duk of Deth 20 mag 2023, ore 20:10 
Is it possible to mod the Lost Lure so using it doesn't break concealment?
RustyDios  [autore] 3 apr 2023, ore 4:24 
Should be, to my knowledge.
zin 3 apr 2023, ore 3:30 
Is this compatible with LWotC?
Stukov81-T.TV 7 lug 2022, ore 11:40 
would it be possible to adjust the sound volume of an ability that has nothing to do with grenades and is not coming from an item too ?
Lythar 15 feb 2022, ore 19:51 
... I feel very dumb because I forgot the lost lure existed.
RustyDios  [autore] 15 feb 2022, ore 12:16 
That is what the Lost Lure is for ...
You could technically add a Lost Lure effect to all thrown items, but that will only tag enemies in that area .. you can't make the lost swarm to "a point in space of contact" ...

Doing that to all thrown items is outside the scope of this mod imo.
Lythar 15 feb 2022, ore 7:05 
So out of idle curiosity, since this mod is an absolute delight, is it possible to make the Lost actually move towards where things are thrown rather than towards whoever threw them? Because if I can throw mimic beacons and proxy mines and get them to just trigger a stampede of the Lost on ADVENT soldiers, that'd be pretty great.
miku567 28 nov 2021, ore 15:26 
understood, thanks for the mod though
RustyDios  [autore] 28 nov 2021, ore 15:10 
No. You need to adjust the config .ini directly.
Sorry the MCM is a complex piece of code that I still haven't fully grasped how to work it.