Portal 2
825 oy
Oldergrown - Part 3
   
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7 Ağu 2021 @ 8:38
8 Ağu 2021 @ 7:35
7 Değişiklik Notu ( görüntüle )

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Oldergrown - Part 3

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You continue your journey through the late 90s Aperture sections, when the test chambers were being upgraded from prototypes to modern elements. You can hear the birds and feel the sunlight shining on your face, but you're still trapped down in Aperture Science.

Features:
-A brand new outdoor chamber style
-More realistic sunlight
-Water drips and steam particles
-A working env_wind
-Nature soundscapes
-From now on, maps will start in the same place that the previous map ended.
-Two hidden companion cubes!

Special thanks to Stimich for playtesting and helping me fix unintended solutions. Thanks a lot, pal!

Please read this list of Known Issues before commenting:
-I broke the first chamber!
I'm not perfect, and I may have left an unintended solution. I've spent a whole afternoon already to fix a lot of issues, so please understand and be patient if you find any issue.

-The carving around the funnel looks weird!
It was my first real attempt with the cutting tool, please understand.

-The funnel is too loud!
I can't really fix this, but I wish I could.

-The tiles are too thick! They are thinner in the original game!
This was a little mistake I had that I will take into account for my next map.

-I saw blue ERRORs and/or missing textures!
I might have accidentally left a BEE2 asset in the map, if that's the case please inform me of the location of the issue and a screenshot.

-The player starts out of nowhere, it makes no sense!
Look behind you. There's a door.

-The big fizzler is divided in four parts!
Yes, unfortunely I couldn't figure out how to make a big fizzler. However this shouldn't affect the puzzle itself.

***INTENDED SOLUTION***
https://youtu.be/xsJGWq7Loz8
19 Yorum
BurningCakeDoesAche  [yaratıcı] 2 Ara 2022 @ 7:19 
Lol this map looks like shit, it's very old
Ivvy 2 Ara 2022 @ 7:10 
Very good work
johannes 7 Kas 2022 @ 6:34 
Very nice map. A lot of effort went in the design.
Unknown 12 Tem 2022 @ 23:39 
how did you do the lighting?
hub 31 Ara 2021 @ 12:14 
:vote_yes:
Employee #205664 29 Ara 2021 @ 1:49 
Great map! I found the end a little hard to find, maybe some extra in-game clues could help? Either way, brilliant map! all of the ambient effects like the wind, smoke and dripping water add together to make this a great chamber! :p2aperture:
PhilFromFrance 8 Ara 2021 @ 16:03 
Easy map with a good design. :steamthumbsup:
Cheesegrammor 27 Kas 2021 @ 19:15 
I really liked the bright overhead lighting. It gave a nice outdoor feeling that is not normally found in the game. The broken down environment looked great as well.
kai angel 2008 8 Eyl 2021 @ 6:59 
very hard level
Rooke 22 Ağu 2021 @ 15:33 
Your Hammer maps are really improving! They're getting impressive with the drips and other particle effects like the steam you're using. And the lighting has gotten really good!
The puzzles were simple yet interesting. Really liked your decor too!
Overall - :steamthumbsup::steamthumbsup:
But I have to agree with quatrus: I could barely see the fizzler.