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Better Anesthetic
   
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Mod, 1.3
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2021년 8월 4일 오후 4시 54분
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Better Anesthetic

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THIS MOD IS 1.3 LEGACY. Go here for the 1.4 version.

Anesthetic hediff now multiplies consciousness level, rather than capping it.
댓글 9
Victor 2022년 10월 22일 오후 9시 05분 
You can just download, make a local copy it and update it as your own mod with no issues, I have done it before no problem
Elizabeth  [작성자] 2022년 10월 22일 오후 9시 00분 
I don't have the original files because of computer shenanigans, but the code for this mod is exactly the same as the corresponding part of the patch mod, so it should function in 1.4, just ignore the warning it gives
Victor 2022년 10월 22일 오후 4시 32분 
Please update this mod to 1.4 for people who don't want the other changes :cleancake:
TheEmperor 2021년 8월 8일 오후 5시 49분 
i always needed this mod and i never knew. Thanks for the mod, nice to see my absolutely bionic filled to heck and back pawns not get debuffs for everything for like a few days just cause they had surgery like a day ago, also is more realistic way to do it imo.
jaeger972 2021년 8월 6일 오전 8시 22분 
i have over 1100 hours in this game and i didn't know that lol. Always wondered what the threshold was since sedated would put you to 1%. Thanks for clarifying xD
Elizabeth  [작성자] 2021년 8월 5일 오전 10시 22분 
Malnutrition and smokeleaves subtracts consciousness, rather than multiplying it, meaning that if your brain damaged pawn only has 30% when not on any drugs, then takes a smokeleaf, it'll drop to 0 and they'll die instantly
jaeger972 2021년 8월 5일 오전 6시 45분 
i mean in the same vein someone with brain damage can easily die of malnutrition or smokeleaf.
Elizabeth  [작성자] 2021년 8월 5일 오전 6시 40분 
It shouldn't, i specifically left the (sedated) stage at Max 1%, it's only (woozy) and (wearing off) that were changed to multipliers
jaeger972 2021년 8월 5일 오전 2시 25분 
doesn't this kill people with brain damage for example?