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Better Anesthetic
   
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Mod, 1.3
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4 Agu 2021 @ 4:54pm
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Better Anesthetic

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THIS MOD IS 1.3 LEGACY. Go here for the 1.4 version.

Anesthetic hediff now multiplies consciousness level, rather than capping it.
9 Komentar
Victor 22 Okt 2022 @ 9:05pm 
You can just download, make a local copy it and update it as your own mod with no issues, I have done it before no problem
Elizabeth  [pembuat] 22 Okt 2022 @ 9:00pm 
I don't have the original files because of computer shenanigans, but the code for this mod is exactly the same as the corresponding part of the patch mod, so it should function in 1.4, just ignore the warning it gives
Victor 22 Okt 2022 @ 4:32pm 
Please update this mod to 1.4 for people who don't want the other changes :cleancake:
TheEmperor 8 Agu 2021 @ 5:49pm 
i always needed this mod and i never knew. Thanks for the mod, nice to see my absolutely bionic filled to heck and back pawns not get debuffs for everything for like a few days just cause they had surgery like a day ago, also is more realistic way to do it imo.
jaeger972 6 Agu 2021 @ 8:22am 
i have over 1100 hours in this game and i didn't know that lol. Always wondered what the threshold was since sedated would put you to 1%. Thanks for clarifying xD
Elizabeth  [pembuat] 5 Agu 2021 @ 10:22am 
Malnutrition and smokeleaves subtracts consciousness, rather than multiplying it, meaning that if your brain damaged pawn only has 30% when not on any drugs, then takes a smokeleaf, it'll drop to 0 and they'll die instantly
jaeger972 5 Agu 2021 @ 6:45am 
i mean in the same vein someone with brain damage can easily die of malnutrition or smokeleaf.
Elizabeth  [pembuat] 5 Agu 2021 @ 6:40am 
It shouldn't, i specifically left the (sedated) stage at Max 1%, it's only (woozy) and (wearing off) that were changed to multipliers
jaeger972 5 Agu 2021 @ 2:25am 
doesn't this kill people with brain damage for example?