RimWorld
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Frontier Uniforms
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Mod, 1.3
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2.515 MB
2021年8月3日 0時40分
2022年5月13日 21時45分
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Frontier Uniforms

解説
My Apologies

I would like to make an official apology for my inactivity. It has been a very interesting year when it comes to my time to be creative. While I would love to update this mod, it would take a while to relearn everything, as well to improve some of my art standards, all while reigniting my passion for this game. Until then, I would recommend everyone look at a spiritual successor from KarbonPanzer who did everything I set out to do and more! At least from what I can see

I tried to make the widget here, but steam is refusing to
https://steamproxy.net/sharedfiles/filedetails/?id=2974808180


And if you want a currently updated version, they also made that too.




Have you ever wanted a slightly more modular yet vanilla approach to armor. Feel that there is something missing between base flak armor and power armor or late industrial in general. Want to give your militaristic frontiers men and woman a more defined look free from nothing but overcoats.

Features


























Why Bandoliers
If you are curious why I have made bandoliers, there is one simple reason, trade-offs. They occupy the shell slot which normally fits overcoats and other high end products that when made certain ways give major bonuses to armor and insulation. I wanted to make something that is a bit different for those slots by offering a utility item, and I thought nothing would be a better start than following the examples set by VE... even if they use a lot of the same parts.

Future Plans

I have many more plans for this mod, as well as a big overhaul to the visuals. Please tell me any suggestions you may have. Current plans include:
Update sprites now that I can see everything in game and see what is working and isn't.
More Bandoliers
Various Cloaks

Thanks
Large thanks to the people at Vanilla Expanded. Currently the Bandolier uses their ranged stat, which is why it's required to have it. I will most likely also use other aspects of their mods and have them be patched in as well.

A big inspiration for the visuals is the NCR from fallout, which is why if you probably squint, you can see an NCR soldier.

If you are having issues with blurry graphics, try using this mod!

If you don't like any of the content but want the rest, Dub's cherry picker is just for you!

If someone wants to make a CE patch, the assault carbine is meant to be .22 spitfire (possibly fallout 5mm) or 5.7, and the rubber and Hunting is .30 carbine
人気スレッド 全て表示 (1)
1
2021年12月23日 8時57分
Bug Report
shazbot
85 件のコメント
Oakrotic 2月24日 7時50分 
why is it called a pith helmet when it looks to br made of metal instead of pith? wouldn't it be a 'kettle' helmet or 'brodie' helmet corresponding to the medieval or ww1 british design?
Cat_Dominus 1月3日 16時21分 
o7
KarbonPanzer 2023年5月18日 10時51分 
I'll keep the seat warm
shazbot  [作成者] 2023年5月18日 10時40分 
That is really awesome KarbonPanzer. I do want to say sorry to everyone for being quite so inactive here, I hope to make my return one day
KarbonPanzer 2023年5月3日 10時12分 
Got an adopted version for this mod though it lacks grenade bandoliers and the nonlethal carbine.
https://steamproxy.net/sharedfiles/filedetails/?id=2970921505&searchtext=
PapaEnclave 2023年4月12日 7時07分 
upppy?
big tobacco 2023年2月7日 2時39分 
dead mod lmao
PAL 2022年11月15日 15時25分 
I found it. It's Granades screwing it up
PAL 2022年11月15日 14時48分 
Oi Unbelievable? Yuo say it works for 1.4 but I call bullshit on that.

As soon as this mod is removed from my mod list, it's A-Okay

But as soon as it's on there with my mod list, it breaks and removes all of my mods.

So yeah I call bullshit so please friend me to see if I can see what's making it work for you when it's not for me.
UnbelievableLad 2022年11月12日 21時26分 
The mod works for 1.4 but there are issues with the 'assault respirator' and 'helmet with gasmask' since the VE gas-mask has become redundant and replaced in biotech