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Variety of possible reasons:
- Wanting to maintain reasonable file sizes by sticking to lower encoding settings, at the expense of an arguably negligible amount of audible quality
- A more unlikely reason could also be the age of the encoder; TGAAC has its BGM encoded as Vorbis [wikipedia.org] audio data, and according to said files' metadata, the encoder binary that output these files (most likely, it comes packed with MT Framework's devkit) was compiled from a version of libvorbis that released in 2009. For comparison's sake, the original 3DS releases of DGS1 and DGS2 use DSP-ADPCM audio data wrapped in an MCA header, a property it shares with the 3DS releases and ports of other Ace Attorney titles.