Arma 3
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[A3MM] Hide Show layers for higher FPS
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Data Type: Composition
Meta: Dependency
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2021年7月29日 5時18分
2021年8月3日 6時56分
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[A3MM] Hide Show layers for higher FPS

解説
I used a variation of this function extensively in my missions to hide sections of the mission that isent required in the vicinity of where the player find him self.

For instance if you have various locations that the players will follow to complete then mission then you can hide those locations (you can hide just about everything you place on in eden with very few exceptions) that are out of sight of the player and only reveal it once they are with in eye sight of it. You can then also hide it again once the players leave the area.

In doing so you will safe a massive amount of performance by only revealing objects/AI/vehicle/items to the player when its needed and then hiding it once now longer needed. The layer (and everything in them) that is hidden has very little to almost now effect on server FPS, this will allow you to have multipole, high details area's for the players to explore without the need for heavy scripting or impacting the server and players negatively.

For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 )
Share the knowledge!
38 件のコメント
Predator14 3月9日 13時55分 
Ok, I just understood, it wasn't clear, it had to be said in the description... basically people had to place objects and put them in a folder and in the "" layer_name box, you had to mark the name of the objects folder placed, otherwise impossible to do anything.
Jakes  [作成者] 2021年10月24日 12時01分 
@Apex ... funny how everyone else seems to know what to do.
If you are really struggling then join the discord maby someone there can help you out.
Apex 2021年10月23日 13時23分 
What is the point of this composition if there is zero information in the description on how to use it
ariel 2021年8月22日 19時15分 
OK thank you very much. Excellent work, greetings
Jakes  [作成者] 2021年8月22日 1時28分 
Dont think you'll get one tbh

You guys should really put some effort in searching it yourself, its literary the second google search result for 'ARMA 3 Eden layers'
https://community.bistudio.com/wiki/Eden_Editor:_Layer
ariel 2021年8月21日 18時07分 
Sorry for my ignorance, but I don't know how the layers are created.
I see in the editor a subfolder YOUR_LAYER_NAME, with the entities that then appear and disappear with the trigger.
Can anyone guide me to find a video tutorial about it?
Thank you
Predator14 2021年8月16日 8時20分 
I just tested and the problem is that it does not work with the buildings already placed during the construction of the map
Predator14 2021年8月16日 7時40分 
I don't understand how to use it? i want a part of seattle to be disabled after the two players have passed to maximize performance, how do i choose exactly which object will be deleted?
Jakes  [作成者] 2021年8月3日 9時58分 
It's compatible with anything as its just a base game function. How do you want to use it?
Knight 2021年8月3日 9時21分 
Think you could make a version of this that'll work with KP Liberation?