Arma 3
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[A3MM] Hide Show layers for higher FPS
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Data Type: Composition
Meta: Dependency
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2021. júl. 29., 5:18
2021. aug. 3., 6:56
2 változásjegyzék ( megnézés )

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[A3MM] Hide Show layers for higher FPS

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I used a variation of this function extensively in my missions to hide sections of the mission that isent required in the vicinity of where the player find him self.

For instance if you have various locations that the players will follow to complete then mission then you can hide those locations (you can hide just about everything you place on in eden with very few exceptions) that are out of sight of the player and only reveal it once they are with in eye sight of it. You can then also hide it again once the players leave the area.

In doing so you will safe a massive amount of performance by only revealing objects/AI/vehicle/items to the player when its needed and then hiding it once now longer needed. The layer (and everything in them) that is hidden has very little to almost now effect on server FPS, this will allow you to have multipole, high details area's for the players to explore without the need for heavy scripting or impacting the server and players negatively.

For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 )
Share the knowledge!
38 megjegyzés
Predator14 márc. 9., 13:55 
Ok, I just understood, it wasn't clear, it had to be said in the description... basically people had to place objects and put them in a folder and in the "" layer_name box, you had to mark the name of the objects folder placed, otherwise impossible to do anything.
Jakes  [készítő] 2021. okt. 24., 12:01 
@Apex ... funny how everyone else seems to know what to do.
If you are really struggling then join the discord maby someone there can help you out.
Apex 2021. okt. 23., 13:23 
What is the point of this composition if there is zero information in the description on how to use it
ariel 2021. aug. 22., 19:15 
OK thank you very much. Excellent work, greetings
Jakes  [készítő] 2021. aug. 22., 1:28 
Dont think you'll get one tbh

You guys should really put some effort in searching it yourself, its literary the second google search result for 'ARMA 3 Eden layers'
https://community.bistudio.com/wiki/Eden_Editor:_Layer
ariel 2021. aug. 21., 18:07 
Sorry for my ignorance, but I don't know how the layers are created.
I see in the editor a subfolder YOUR_LAYER_NAME, with the entities that then appear and disappear with the trigger.
Can anyone guide me to find a video tutorial about it?
Thank you
Predator14 2021. aug. 16., 8:20 
I just tested and the problem is that it does not work with the buildings already placed during the construction of the map
Predator14 2021. aug. 16., 7:40 
I don't understand how to use it? i want a part of seattle to be disabled after the two players have passed to maximize performance, how do i choose exactly which object will be deleted?
Jakes  [készítő] 2021. aug. 3., 9:58 
It's compatible with anything as its just a base game function. How do you want to use it?
Knight 2021. aug. 3., 9:21 
Think you could make a version of this that'll work with KP Liberation?