RimWorld
64 beoordelingen
Gizmo Begone! (Continued)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
333.309 KB
28 jul 2021 om 10:56
21 mrt om 12:36
3 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Gizmo Begone! (Continued)

In 1 verzameling van Mlie
Mlie's resurrected mods
862 items
Omschrijving

Update of Nifs mod
https://steamproxy.net/sharedfiles/filedetails/?id=2021234555



[dsc.gg]
[github.com]



Tired of bloats? Those pesky squares taking up your screen? Well, worry no more! With Gizmo Begone, a single click can fix it all. By simply going to Gizmo Begone's settings, you'll find every ThingDef and TerrainDef you'll never need. Click on the button and voilà, it's like it never existed. The Gizmo for that buildable would be hidden, even on god mode. If you like what you see, come on down and subscribe!

Edit:
For more clarification, this mod does not remove any buildable. It also does not hide research options. It simply hides the option to build the object that you selected. It only affects the game visually.

LAST EDIT:
I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!


IMPORTANT NOTE: it does not remove any ThingDefs. It simply hides the button (or Gizmo) of the building in the Architect tab. If its part of world generation, it will still spawn.





»Minor Update (v1.1.0.3) [08/11/20]
-Added 1.2 in supported versions.



Any mods that does the same function will most likely cause some form of incompatibility, RIMMSqol for example. It shouldn't be a hard incompatibility, however. Only one mod must be used for that same function to avoid any conflict.

If you find any mods that does however, please report in the Problems / Conflicts thread. Thanks!

Hard Incompatibility:
»Raise The Roof - due to the way it handles DesignationCategory, the conflict causes it to hide every button in "Zone" tab.



Q1: "RIMMSqol compatible?"
A1: It should be, as long as you don't put it's Designation Category to a NONE.



»Architect Expanded - Fences
»ToolBox



»Marnador for the Rimworld title screen font[ludeon.com]
»Harmony developer, Andreas Pardeike[www.patreon.com], for making patching possible and easier
»And thanks to Tynan Sylvester for making the wonderful game that is Rimworld.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Populaire discussies Alles weergeven (1)
0
22 mei om 21:59
confusing / incorrectly named mod
RobertPaulson
20 opmerkingen
Emilie Sackenball 24 apr om 14:41 
It does not work, the "need hopper" is still there
Tolodociro 9 dec 2021 om 4:20 
Just the thing I was looking for.
And works perfect btw.
bidiguilo 23 okt 2021 om 4:46 
the things i add to hide randomly come back again
Mlie  [auteur] 15 okt 2021 om 3:23 
@Sisje Please follow the instructions under "Reporting Issues" described above.
Sisje 15 okt 2021 om 3:09 
I have an issue where the interaction buttons (deconstruct etc) for all builded things are gone, including newly build things. I just added this mod to an existing save, so i know this mod is the only thing that changed
Thundercraft 4 okt 2021 om 18:51 
@Wuren
There is also Choose Your Recipe , which can be used to hide stuff from bill lists on workbenches. But, AFAIK, this mod can not hide pawn gizmos. Nor am I aware of a mod which can.
Rhaeven 4 okt 2021 om 18:39 
Can this also hide Pawn gizmos, not just architect ones?
Mlie  [auteur] 18 sep 2021 om 21:46 
@Thundercraft The way to unhide one item is just to click on the item again in the options. Green=visible, red=hidden.
Fixed the typo in the original description
Thundercraft 18 sep 2021 om 14:31 
Quote, "For more clarification, this mod does not remove any buildable. It also does hide research options. It simply hides the option to build the object that you selected."

From the context, it sounds to me like that should read, "It also does not hide research options." Am I correct in spotting a typo there? Or am I mistaken and it means exactly what it says - that this mod can also hide research options?
Thundercraft 18 sep 2021 om 14:27 
I see from the screenshot that there is an option to "Unhide All" if we want to undo all of our changes. However, neither the description nor the screenshot reveals the following:

Q: Is there a simple way to unhide (revert) a single thing, instead of choosing " Unhide All "?