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报告翻译问题
fix pls
5.1-) if npc_apcdriver has an enemy, your crosshair will not aim and it will assist you with aiming and shoot the target for you. it will use only one weapon at a time but you can use the other weapon to assist with the apc.
5.2-) if the npc_apcdriver has a valid route, it'll track the route even when you're still the driver. while npc_apcdriver is driving, you can still command your apc to either move forward & backward, steer or break, that will alter npc_apcdriver's behaviors. when the npc_apcdriver doesn't have any route, you are fully in command of the apc.
2-) this overrides apc default functionality and can't be an aim within this mod.
3-) i intentionally disabled boosting feature because default turbo settings are incorrectly set in apc_npc.txt, temporarily breaks apc physics and makes the apc loose gravity and occasionally flip upside-down instead.
4-) this functionality actually exists. bind +attack3 to any button and when you press it, the apc will select a target closest to your crosshair.
I would like an ammo display if possible to come on, along with a variable that makes the APC Gun act like the Airboat's in terms of ammo regeneration.
An option for the rockets to shoot straight out the barrel instead of fly in a weird angle from the APC's side before shooting forward.
And a less clumsy way for the auto-target to work that doesn't disable the vehicle's boost function.
I would have either the reload key or a combination between the RMB and reload key on a target enable the APC's missiles to focus on an enemy selected with the crosshairs.
I would add an option in the convars for the ability to have the Machine Gun also target a selected enemy so that the player can drive and shoot without having to worry about aiming much.
1. APC_WeaponModifiers - lua/autorun/prop_vehicle_apc_fixer.lua:206
2. APC_WeaponThink - lua/autorun/prop_vehicle_apc_fixer.lua:274
3. v - lua/autorun/prop_vehicle_apc_fixer.lua:428
This got spammed whenever I entered the APC.
I hope that all goes well. And, if you can, please try to make the headlight functionality as vanilla/Valve as possible, using the game's code. If that doesn't work and you have to code custom headlights in, can you please try to make it as accurate to Valve's headlights as possible?
If you don't do it, that's fine. There's always the lamp and weld tools.