RimWorld

RimWorld

3,310 ratings
Medieval Overhaul
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Mod, 1.3, 1.4
File Size
Posted
Updated
116.328 MB
21 Jul, 2021 @ 3:31pm
11 Dec, 2022 @ 7:15pm
65 Change Notes ( view )

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Medieval Overhaul

Description
[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Popular Discussions View All (227)
1
10 Jul @ 10:00pm
So you cannot make a cooking station without granite?
120 BPM
2
2 Jun @ 11:01am
Tech Level
Vecardi
11
20 May @ 11:25am
Bones, good god what do you do with them?
andypaul98
3,826 Comments
Murphy 9 Jul @ 9:17pm 
🫡 @saromal
Saromal 4 Jul @ 12:56pm 
Moving the link to the unofficial 1.5 update back up to the top
https://steamproxy.net/sharedfiles/filedetails/?id=3219596926&searchtext=Medieval+Overhaul
Thanks Howkin. I'll carry the torch a few more feet
Flat 3 Jul @ 7:11pm 
why does a campfire require timber and not logs...
tilarium 30 Jun @ 1:51am 
There is already a 1.5 version. Use that. If you people had bothered to read the comments you'd have all know that.
Myke 29 Jun @ 10:10pm 
update pls
ArcticFox38894 24 Jun @ 12:42pm 
Hey, just as a question. When is the 1.5 version coming out?
Jester 23 Jun @ 10:32pm 
So how am I supposed to get iron? Besides buying it, as I started Naked Brutality and there is no Iron ore on my map. Do I seriously just have to do without until I get all the way to a mineshaft in tech?
Archie 19 Jun @ 10:42am 
@THE-Whiteangus1 - Likely due to mass, you should be able to have them wear everything minus the 'inner helmet' that is not in yet.

Your pawn will have nearly maximum 'mass' though and will be quite slow when moving around and not able to haul a lot of stuff at a time.
LowFPSman 19 Jun @ 5:31am 
So on patreon he is saying that he started to work on 1.5 on may5....
tilarium 16 Jun @ 3:07pm 
When you learn to read