Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Thanks for the report!
Adding the line '<holdsRoof>true</holdsRoof>' to anything with a fill percent equal to 1 seems to fix it. Maybe that's a flag that got added in 1.5?
After this I noticed that the closeboard and stone gates have 'fillPercent = 1' and also experience the bug, and since vanilla doors have 'holdsRoof = true' the same fix would seem to apply to gates.
After some testing just now though, none of the fences or gates block temperature or light. You can place a torch on the side of one and it'll light up on the other side. Fences don't even create rooms, either on their own or with other walls, artificial or natural.
The only exception is tall brick fences which are just de-facto walls. If you were trying to use those, then yes they won't allow the passage of temperature, light, or weather events... that's because they're solid walls made of bricks high enough to support roofs.
Was just wondering if that was still the case. And if so, can it be implemented/fixed? Regardless, thanks for the mod work.