RimWorld

RimWorld

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More Vanilla Fences
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Mod, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
13.510 MB
14. juli 2021 kl. 8:24
5. juli kl. 1:47
15 ændringsbemærkninger ( vis )

Abonner for at downloade
More Vanilla Fences

Beskrivelse
More Vanilla Fences
A 1.3+ continuation of Nif's excellent "Architect Expanded - Fences" mod.

Documentation from the original mod, which is located here, is still largely correct. If you find yourself missing the configuration menu that let you set all the stats on the fences, check out Mlie's version of this mod under the name Architect Expanded - Fences (Continued).

My architect menu is so cluttered!
Check out More Vanilla Fences - Fence Tab, for all your categorization needs. Personally though, I'd recommend just using a mod that lets you sort your Architect Menu yourself, of which there are several options.

Changelog
I actually write Change notes, check them out above and to the right.

Credits
  • Nif for creating the original mod Architect Expanded - Fences and all the graphics that make this mod work.
  • Röstli for the Alpha Biomes patch.
  • BadOaks for a bug fix you can see in the comments.
  • Assorted Rimworld discords for helping me figure stuff out
  • And you, (insert hokey crap)
120 kommentarer
Jiopaba  [ophavsmand] 11. juli kl. 16:21 
Oh, forgot to announce in the comments for anyone. 1.6 update is out and it fixes the drag build issue.
thepixel 18. juni kl. 6:19 
work for 1.6 with the minor issue of being unable to drag build
BadOaks 17. mar. kl. 11:25 
Cheers! And nope, that was the only one!
Jiopaba  [ophavsmand] 14. mar. kl. 14:41 
@BadOaks I'm back in town and was able to confirm exactly what you said. I wonder if that tag was added in 1.5? As far as I can recall in previous versions you could build roofs on top of those two fences without it. Regardless, I've gone ahead and updated it. Hopefully you didn't have too many other customizations or fixes in your own, because it may be overwritten when the mod updates.

Thanks for the report!
Jiopaba  [ophavsmand] 27. feb. kl. 14:23 
Huh, interesting. Thanks @BadOaks. I'm on a business trip for a few more weeks so I'm not sure if I'll be able to update it right away. Fortunately it's a small graphical thing, I'll make a note and get to this as soon as I can. I may be able to work something out even while I'm away.
BadOaks 27. feb. kl. 0:17 
Found a graphical bug that's new in 1.5 - Two fence types, the tall brick and closeboard fences, have weather effects like rain show over them even when under a roof.

Adding the line '<holdsRoof>true</holdsRoof>' to anything with a fill percent equal to 1 seems to fix it. Maybe that's a flag that got added in 1.5?

After this I noticed that the closeboard and stone gates have 'fillPercent = 1' and also experience the bug, and since vanilla doors have 'holdsRoof = true' the same fix would seem to apply to gates.
Dametri 7. juli 2024 kl. 1:40 
I was hoping for chocolate fences
The Bard of Hearts 2. maj 2024 kl. 20:47 
Hmm... I remember the steel bar fences making rooms. (I could be entirely remembering a different mod.)
Jiopaba  [ophavsmand] 2. maj 2024 kl. 13:17 
Hmm... never tried that.

After some testing just now though, none of the fences or gates block temperature or light. You can place a torch on the side of one and it'll light up on the other side. Fences don't even create rooms, either on their own or with other walls, artificial or natural.

The only exception is tall brick fences which are just de-facto walls. If you were trying to use those, then yes they won't allow the passage of temperature, light, or weather events... that's because they're solid walls made of bricks high enough to support roofs.
The Bard of Hearts 2. maj 2024 kl. 11:14 
It seems that if you use a fence that obvious *should* allow temperature exchange, it actually doesn't. I tried using it for prison rooms at one point and (iirc) neither light nor temperature would pass through the fence. (maybe light did.... don't remember. But temperature definitely didn't.)

Was just wondering if that was still the case. And if so, can it be implemented/fixed? Regardless, thanks for the mod work.