Crusader Kings III

Crusader Kings III

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Flogi's Buildings and Technology Mod
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41.680 MB
8. juli 2021 kl. 8.01
29. okt. kl. 17.01
37 endringslogger ( vis )

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Flogi's Buildings and Technology Mod

Beskrivelse
Flogi's Buildings and Technology Mod for Crusader Kings III

This is the legacy mod of Flogi's Buildings and Technology Mod for CK II

Key Features
  • Added a completely new building system (50+ new buildings + changes to vanilla buildings)
  • Added 5 new resources to the game: Wood, Stone, Metal, Luxury Goods and Technology Points
  • Added 15 completely new special capital buildings
  • Added a completely new technology system to the game (added 61 technologies)
  • Added a Market function to the game, where you can buy and sell the resources (Wood, Stone, Metal, Luxury Goods)
  • Redesigned the interface for the needs of these features
  • For a more complete list of the changes check out the changelog
  • Supported languages: English, German & Russuab (thx to maksimsl)

Having a problem?
  1. Please report bugs in the discussion on the workshop page or in my Discord[discord.gg]
  2. Having a suggestion? Use the discussion on the workshop or the channel in the discord.
  3. Make sure to check out the FAQ in the discussions.

Useful links:
Mod Discord[discord.gg]
Flogi's Buildings and Technology Mod for CK II
If you want to support my work, here's my patreon page[www.patreon.com]


Credits:
Big thanks to the creators of the free icons I used in this mod. Check them out here[www.flaticon.com]
The authors are: Kiranshastry, Freepik, Eucalyp, Smashicons, PonksakornRed, photo3idea_studio, t-rex, Icongeek26, Good Ware, Pause08, Iconixar, dDara, Flat Icons, DinosoftLabs, Vitaly Gorbachev, Good Ware & Nikita Golubev.
Populære diskusjoner Vis alle (5)
63
5. juni kl. 2.36
FESTET: Bug Reports
flogi
18
10. mai kl. 5.15
Suggestions
flogi
7
17. aug. 2022 kl. 0.27
Mod Incompabable
Booty-Ass Fingers
334 kommentarer
flogi  [skaper] 17 timer siden 
The mod is updated. Some buildings only activate others so this is not per say a bug. Could be that bookmarks somehow causes comp issues I dont know about that.
Arc 18 timer siden 
I'm only running this and bookmarks+ and none of the building seem to produce resources. Also a few building such as the well and poor and noble districts have no effects. Tier 1 castles are also called villages and have no proudction of anything. is the mod not updated yet or does it collide with book marks plus somehow?
flogi  [skaper] 15. okt. kl. 1.07 
Well every mod that adds buildings will probably need a comp patch as buildings need to be added to a file that needs to be overwritten.
NicolasCinoB 14. okt. kl. 23.12 
You have a fun mod... is their maybe a list of incompatible mods? The discussion set up for it, look very empty.
flogi  [skaper] 15. sep. kl. 9.13 
Updated the mod to the latest patch and fixed the interface issues persisting from the last version along the way. Enjoy!
=(FGR)=Sentinel 6. sep. kl. 18.31 
Just a head's up that the placement of UI elements makes things tricky for nomads. Specifically, the button to raze a holding (and to grant holdings to other characters, but that's a general issue) are below all the building slots. For a holding with a lot of buildings, these two buttons will eventually be pushed low enough that they don't appear in the window anymore.
This is also potentially what caused Ruizbros' issue as well since the duchy building slot is put on its own row, which gives the de jure capital holding of duchies fewer buildings they can have before the buttons are pushed off the window.
󠀡󠀡 12. juli kl. 11.45 
Be healty wise one thanks for your benefits
flogi  [skaper] 4. juni kl. 1.41 
Is it your capital by chance? Cause you cant give that one away.
Ruizbros94 3. juni kl. 10.47 
Nice mod, but for some reason I cant use the grant counties to nobles button for those that have Duchy Buildings.
flogi  [skaper] 26. mai kl. 7.02 
I think I have fixed the error now. I was seemingly a building file causing it, also had to do with variables, but not really sure why this particular setup crashes the game right now. I have removed the deactivating of buildings costing resource upgrade for now. Its probably related to some kind of vanilla bug, cause that feature was working for quite some time before.
At least it did not crash for me for 30 years in Observer mode now.