Soulworker

Soulworker

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Violent Sun's Guide (VS)
By MAsteRWArrioR and 1 collaborators
A guide showing you the requirements, the phases, the crafting and such for Violent Sun, with some videos as well.
   
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Intro
Hey Rex here, since MasterWarrior stopped playing Soulworker I was asked to update this guide for him.

That is what I've done. I have fully updated and touched on pretty much everything in this guide, hopefully it's all good, if there's anything incorrect be sure to let me know in the comments and hopefully this guide is useful to you.
If you do decide to award it, please do it on my Memorial Locations guide instead as I wouldn't get anything from it here.

Other Guides -
  • Memorial Locations by Rex
https://steamproxy.net/sharedfiles/filedetails/?id=2496191096
  • The Ultimate Guide by MasterWarrior
https://steamproxy.net/sharedfiles/filedetails/?id=2488319665

Warning:
Please do not repost this guide anywhere else without getting permission first.


Stat Requirements
Level 72+

Phase I

Boss DMG - 130%
Accuracy - 2200
Crit Rate - 75% + 10% from Potion
Armor Break - 40%
Damage + Crit DMG - 60,000~65,000
Cooldown Reduction - 35%


-------------------------------

Phase II

Boss DMG - 150%
Accuracy - 2200
Crit Rate - 75% + 10% from Potion
Armor Break - 50%
Damage + Crit DMG - 72,000
Cooldown Reduction - 40%


-------------------------------

Phase III

VS Extend Weapon+ Recommended

Boss DMG - 169%
Accuracy - 2200
Crit Rate - 80% + 10% from Potion
Armor Break - 54%
Damage + Crit DMG - 75,000
Cooldown Reduction - 44%


-------------------------------

Phase I
  • [Ground Attack] Flemma swings the axe first and then strikes it to the ground three times creating Red Circles under him, if you get hit by them you get knocked into the air.

  • [Uppercut] Flemma kicks with his foot, then does an uppercut with his axe that spawns 3 Flame Shockwaves that go in 3 separate lines.

  • [Tackle] Flemma tackles the player, then jumps and hits the axe down to create a Red Circle.
    The Red Circle then explodes on the floor, if someone gets hit by it they'll get knocked into the air.


    Special Attack: Grab



  • Flemma strikes the axe forward, flashing his eyes. If someone gets hit by it, Flemma becomes temporarily invincible for the duration of the attack, and will grab them and spin around rapidly, dealing damage, then he will throw that person away.


    Special Attack: Flame Zones



  • Flemma kneels down and creates an increasingly big Red Zone twice that explode and knock you into the air if you get hit by them. Then he jumps and punches the ground. (Sometimes going forward) creating the biggest Red Zone out of the three which then explodes on the floor. If someone gets hit by it they will float in the air.
    [Last attack can be avoided by jumping]

    Activation Condition - [Uppercut] 1 Time.


    Special Attack: Power



  • Flemma hits the ground twice, which creates 2 Shockwaves in a fairly large radius around him that knock you into the air if you get hit by them. After that, he creates 3 Red Circles around him before one last hit to the ground creates another Shockwave that does increased damage and makes the Red Circles explode.
    [You can avoid this by getting out of range or staying in the air throughout the special attack]

    Activation Condition - [Tackle] 2 Times.

Phase II
  • [Uppercut] Flemma kicks with his foot, then does an uppercut with his axe that spawns 3 Flame Shockwaves that go in 3 seperate lines.

  • [Tornado Attack] Flemma stomps the ground twice with his foot and strikes it three times with an axe which creates the same amount of Shockwaves in a big radius around him which you have to jump over, then he starts a Tornado Attack which drags you in if you're close enough to it.
    [Tornado Attack can be avoided with Invincibility Frames]


    Special Attack: Rush Attack



  • Flemma knocks out everyone, after which he targets one of the players to rush to, the targeted player then has to aim the rush to the Broken Highway in either side of the map to make the boss get stunned for a bit. If it fails to hit the Broken Highway, all party members will get stunned, receive a debuff and a bunch of damage.

    Debuff - Damage Reduction -50% / Attack Speed - 30%

    You can avoid the damage by using the Awakening Skill or EX Awakening Skill when Flemma raises his axe above his head after the rush attack fails to hit the highway.

    Activation Condition - [Uppercut] 2 Times.


    Special Attack: Grab



  • Flemma strikes the axe forward, flashing his eyes. If someone gets hit by it, Flemma becomes temporarily invincible for the duration of the attack, and will grab them and spin around rapidly, dealing damage, then he will throw that person away.


    Special Attack: Flame Zones



  • Flemma kneels down and creates an increasingly big Red Zone twice that explode and knock you into the air if you get hit by them. Then he jumps and punches the ground. (Sometimes going forward) creating the biggest Red Zone out of the three which then explodes on the floor. If someone gets hit by it they will float in the air.
    [Last attack can be avoided by jumping]

    Activation Condition - [Uppercut] 1 Time.


    Special Attack: Power



  • Flemma hits the ground twice, which creates 2 Shockwaves in a fairly large radius around him that knock you into the air if you get hit by them. After that, he creates 3 Red Circles around him before one last hit to the ground creates another Shockwave that does increased damage and makes the Red Circles explode.
    [You can avoid this by getting out of range or staying in the air throughout the special attack]

    Activation Condition - [Tackle] 2 Times.

Phase III
  • [Rapid Punch] Flemma swings his fists twice before he starts swinging them quickly with increased damage, ending with a powerful attack at the end.

  • [Teleport Attack] Flemma teleports twice and does a powerful attack at the end.
    [You can avoid the last attack with Invincibility Frames]

  • [Counter Attack] Flemma becomes briefly invincible then he counter attacks the attacking player.
    [Extremely high damage output, you can avoid this with Invincibility Frames]


    Special Attack: Laser Attack



  • Flemma teleports away and fires a Laser twice.

    Activation Condition: [Teleport Attack] 2 Times.


    Special Attack: Meteor



  • Flemma jumps and becomes invincible to attacks, then he starts dropping meteors around the map while his minions target the players with lasers.

    Activation Condition: [Rapid Punch] 3 Times.


    Special Attack: Rapid Flame Zone



  • Flemma creates a Flame Zone throughout the map and makes players take 10,000 damage per second.
    Players need to go to a total of four blue circles created on the map, one circle per player, so everyone has to choose one and stay in it for a little bit.

    Activation Condition: [Rapid Punch] 5 Times.


    Special Attack: Rush Attack



  • Flemma knocks out everyone, after which he targets one of the players to rush to, the targeted player then has to aim the rush to the Broken Highway in either side of the map to make the boss get stunned for a bit. If it fails to hit the Broken Highway, all party members will get stunned, receive a debuff and a bunch of damage.

    Debuff - Damage Reduction -50% / Attack Speed - 30%

    You can avoid the damage by using the Awakening Skill or EX Awakening Skill when Flemma raises his axe above his head after the rush attack fails to hit the highway.

    Activation Condition - [Counter Attack] 2 Times.

Video Walkthroughs
RyuA
  • This Video made by RyuA on Youtube. He has some cool stuff, and walkthroughs on various things.




Palttuk
  • This Video made by Palttuk on Youtube. He brought some cool videos i recommend it.
    Turn on Subtitles for English explanation.


Crafting
You can craft Pale Embers by going to Maxim in the Heavy Gears.



List of materials and where to get them -
  • Burning Ember - Reward for clearing any VS phase.

  • Pale Fragment - Reward for clearing VS P3.

  • Hardening Catalyst - Bought from Bucker TV in District 6 for 10.000 BP each.

  • Molten Shard of Desire - Drops from the West War Mazes. You can get to these mazes by talking with Arin.

Drop rate
Drop rate for Phase 3 Violent Sun -

  • Extend Pieces = > 1.4%
  • Hero Gear Piece = > 0.4%
  • Hero Weapon Piece = > 0.1%
  • Any Frame = > 0.1%
  • Hero Crafting Material x1 (Pale Embers) = > 0.1%
  • Accessory Piece = > 4%


End
I hope this guide was useful to you with all my changes to make it look better and be better.
If you did enjoy this one then maybe you'll enjoy my other guide in the intro, the Memorial Locations one.

6 Comments
Rex9999  [author] 1 Sep, 2022 @ 7:31am 
This is a good one, it just needs to be more detailed, with screenshots and such.
lily Enjoyer 14 Oct, 2021 @ 6:08am 
dead guide, he left the game and dont play it anymore! update ur fking guide!
Eraven 2 Sep, 2021 @ 4:16am 
great guide and that's a lot of stuff to remember is it that hard?
Asher 30 Aug, 2021 @ 4:01am 
Also, using awakening or EX skill doesn't not prevent him from debuffing you. You still get stunned and get debuff.
Asher 30 Aug, 2021 @ 3:55am 
Wrong requirements for phase 1 and 2.
だ嫌い 23 Jul, 2021 @ 2:09pm 
Awesome guide, thank you! Is there a chance you can also provide information regarding how much each equipment cost to craft? That would be amazing.