Stellaris
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! Production Revolution
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Etiquetas: Compatibility
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34.680 MB
26 JUN 2021 a las 20:45
8 AGO a las 8:06
269 notas sobre cambios ( ver )

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! Production Revolution

En 3 colecciones creadas por Kasako'小傘
UGRC支持的MOD | Supported by UGRC
63 artículos
伞の造物 | Kasako's creation
29 artículos
基础合集内容
37 artículos
Descripción
Mod version [ver240623] for [Stellaris 3.12]
Newest Update for Current Stellaris
Manpower system that reduces pops, simplifies operations and improves optimization
Independent tech tree and new research system
The vanilla structure system has been expanded, and gameplay is expanded.

Required mods and patches:PR completion
Old version:[Last major update][3.2] [3.0]



Sorting:
The lower the better

Compatibility:
  • The manpower and pop systems can coexist, and are theoretically compatible with all mods.
  • If there is no custom patch, the mod's new post will only receive the production efficiency bonus, and will not be absorbed by the manpower system.
  • StellarStellaris is completely incompatible and will directly destroy the underlying mechanism of this mod
  • pop Theory/ The realm of species is completely incompatible and will cause the manpower system to collapse.
  • All content based on [pop amount] is incompatible and requires a custom patch.
  • All compatible patches


Introduction to core functions:
  • Advanced Scientific Research System: An independent scientific research system, unlock the Production Revolution Technology Tree through <High-tech Point>. Completion of any common technology will give <High-Tech Points>, and there will be other ways to generate High-Tech Points in the future.
  • Automatically unlock building slots: According to different planet types, all divisions can unlock a small amount of building slots, so the more divisions, the more buildings that can be built.
  • Job Absorption: Only a small number of posts supported by the manpower system will remain, and the rest will be absorbed by manpower. Its economic output and function modifier will be added to the <Basic Output> of the manpower System.
  • Production efficiency: the total output of the manpower system = basic output × production efficiency. Therefore, the higher the production efficiency, the more output of the manpower system. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly.
  • Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. If you choose <Historical Mode>, you need to unlock the Production Revolution through scientific research, and then perform planetary transformation through planetary decisions to activate the function of the Production Revolution.
  • Unemployment conversion: The Production revolution does not allow excessive unemployment. When the unemployed exceeds a certain value, it will be automatically converted into manpower. This value is usually 1 and can be adjusted.

User Guide
  • For detailed instructions, please open the in-game settings panel to view.
  • <pop> and <Manpower> can be converted into each other automatically or manually.
  • <Position> Most of them will be absorbed if supported by the manpower system.
  • <more manpower> or <less workshop> means higher output

<If you have any problem with this mod, find "kasako_mods" channel here.>
[discord.gg]
Discusiones populares Ver todo (7)
187
13 SEP a las 22:48
Bug report and suggestion/ Bug汇报与建议
Kasako'小傘
29
1
30 JUL 2023 a las 7:28
使用指南【中文】2021.11.30
Kasako'小傘
8
12 OCT 2023 a las 10:52
am i doing something wrong?
valdindor
2.714 comentarios
Akagigahara hace 20 horas 
Hello, I’d like to ask if there is a way to get PR to work with virtual ascension? Last time I tried it, it didn’t work and got me stuck way below the efficiency cap
Kasako'小傘  [autor] 14 SEP a las 5:39 
@scrrit
正在修
scrrit 13 SEP a las 14:38 
新的几个职业好像还是人口岗
Kasako'小傘  [autor] 7 SEP a las 5:04 
@道格拉斯·麦克阿瑟
做不到
Douglas MacArthur 7 SEP a las 0:32 
作者大大,在原版中,星球界面里的图像中城市大楼的数量会随人口的增多而增多,使得人口较多的星球显得更加繁华,而此mod会使人口一直保持较低的水平,所以能不能把显示城市数量的变量从人口改为人力,这样只要人力上去了图像中仍然会显得繁华
KokutouSatori 3 SEP a las 8:33 
好久没玩了,刚才发现我现在机器人去移民星球,结果移民只给1人口,我还得从母星迁移人口不然都不能自己组装,这是产业产生的问题吗?
kzy2500 28 AGO a las 2:08 
星界行动解锁的大规模星界啥的那个决议(研究+1物理+0.4丝缕+4能量币维护)的星球修正,只会给剩下的1个人力岗添加丝缕产出,这是个bug吗?
顺便暗蓝UI定制版,舰船界面新的丝缕行动(比如相位转移,180天失踪自动修好的那个)会被定制的两页菜单遮住无法点击,分辨率1920*1080全屏幕窗口1.0界面缩放
Kasako'小傘  [autor] 26 AGO a las 7:25 
@pkp碧琪73
可以, good idea
pkp碧琪73 26 AGO a las 6:25 
至于美化和内容上的适配就不强求了
pkp碧琪73 26 AGO a las 6:23 
因为暗蓝ui和这个mod冲突 所以只能来找大佬求适配了
可以考虑加个显示工作效率的星球buff吗 看人口显示好麻烦:luv:
显示星球工作效率的buff可以弄成开关的