Portal 2
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QUEST FOR A PUNCHLINE - Part 4
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18 черв. 2021 о 17:32
28 лип. 2021 о 10:47

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QUEST FOR A PUNCHLINE - Part 4

В колекціях (1) автора Sejievan
QUEST FOR A PUNCHLINE - The Collection
Предметів: 5
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A four map series that takes place mainly in a short window of time right at the end of portal 2 main campaign, follow the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

Many years later you are re-activated by GlaDOS to fulfill a time-sensitive mission that requires immediate attention.



https://steamproxy.net/sharedfiles/filedetails/?id=2520557994
Offical walktrough: CLICK HERE
Please leave your feedback and/or suggestion =)





Коментарів: 58
shutdown.exe 30 квіт. 2022 о 5:47 
Amazing map series
Hellraiser 26 квіт. 2022 о 14:04 
Oh, I don't specifically mean your use of the gameinstructor - I mean the built in controls tips, etc.

Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.

As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.

I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Sejievan  [автор] 25 квіт. 2022 о 17:55 
Thanks for playing, but the instructors are working as intended (within the engine limmitations anyways...) thruought the maps, "not liking it" although understandable, is not enough for me to see it as "broken", I like using them, so they ain't going away, all the maps have a "hints on" warning, for players to be aware of it's presence tho.

Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.

I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.

Thanks again for playing and have a really nice week :steamthumbsup:
Hellraiser 25 квіт. 2022 о 16:17 
Another great map to finish off this bunch.

Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.

Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
gertie friendmont 27 груд. 2021 о 10:40 
The ending reminded me of the ending of HL1.
Sejievan  [автор] 5 листоп. 2021 о 13:56 
well, yeah, that is something you can do, does people don't know that? lol
JAMES Gaming LV2 5 листоп. 2021 о 13:46 
use quicksave before the choices at the end then quickload to see all of them
dad 30 лип. 2021 о 17:27 
That was fun, nice work dude! Good story-telling.
Sejievan  [автор] 28 лип. 2021 о 11:03 
New update out, hopefully fixing the crashing issue some of you experience. :steamhappy:

--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
Lemmy 28 лип. 2021 о 8:10 
just now realising i said i love it twice
i cant