Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.
As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.
I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.
I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.
Thanks again for playing and have a really nice week
Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.
Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
i cant