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Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.
As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.
I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.
I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.
Thanks again for playing and have a really nice week
Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.
Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
i cant