Portal 2
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QUEST FOR A PUNCHLINE - Parte 4
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18/jun./2021 às 17:32
28/jul./2021 às 10:47
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QUEST FOR A PUNCHLINE - Parte 4

Em 1 coleção de Sejievan
QUEST FOR A PUNCHLINE - The Collection
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Descrição


Uma série de quatro mapas que se passa durante um curto espaço de tempo bem no finalzinho da campanha principal de portal 2, acompanhe as aventuras de um protótipo do P-body construído durante os últimos experimentos com mapeamento cerebral, e que a subsequente desativação aconteceu logo após o sucesso com a GlaDOS.

Muitos anos depois você é reativado pela GlaDOS para cumprir uma missão urgente que precisa de atenção imediata.




Gameplay oficial: CLIQUE AQUI
Por favor deixe seu feedback ou sugestão =)





58 comentário(s)
shutdown.exe 30/abr./2022 às 5:47 
Amazing map series
Hellraiser 26/abr./2022 às 14:04 
Oh, I don't specifically mean your use of the gameinstructor - I mean the built in controls tips, etc.

Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.

As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.

I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Sejievan  [autor(a)] 25/abr./2022 às 17:55 
Thanks for playing, but the instructors are working as intended (within the engine limmitations anyways...) thruought the maps, "not liking it" although understandable, is not enough for me to see it as "broken", I like using them, so they ain't going away, all the maps have a "hints on" warning, for players to be aware of it's presence tho.

Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.

I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.

Thanks again for playing and have a really nice week :steamthumbsup:
Hellraiser 25/abr./2022 às 16:17 
Another great map to finish off this bunch.

Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.

Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
gertie friendmont 27/dez./2021 às 10:40 
The ending reminded me of the ending of HL1.
Sejievan  [autor(a)] 5/nov./2021 às 13:56 
well, yeah, that is something you can do, does people don't know that? lol
JAMES Gaming LV2 5/nov./2021 às 13:46 
use quicksave before the choices at the end then quickload to see all of them
dad 30/jul./2021 às 17:27 
That was fun, nice work dude! Good story-telling.
Sejievan  [autor(a)] 28/jul./2021 às 11:03 
New update out, hopefully fixing the crashing issue some of you experience. :steamhappy:

--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
Lemmy 28/jul./2021 às 8:10 
just now realising i said i love it twice
i cant