Portal 2
1,038 oy
QUEST FOR A PUNCHLINE - Part 3
   
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18 Haz 2021 @ 16:40
20 Eki 2021 @ 10:31
3 Değişiklik Notu ( görüntüle )

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QUEST FOR A PUNCHLINE - Part 3

Sejievan tarafından 1 koleksiyonda
QUEST FOR A PUNCHLINE - The Collection
5 öğe
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A four map series that takes place mainly in a short window of time right at the end of portal 2 main campaign, follow the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

Many years later you are re-activated by GlaDOS to fulfill a time-sensitive mission that requires immediate attention.




Offical walktrough: CLICK HERE
Please leave your feedback and/or suggestion =)




22 Yorum
shutdown.exe 30 Nis 2022 @ 5:25 
Nice level the puzzles weren't to hard
Hellraiser 25 Nis 2022 @ 15:52 
This one's much better - nice size and some decent puzzles too.

Still not sure about your gameinstructor obsession though - at least in this one you're not forcefully enabling it. I had it disabled and didn't come across any issues.
Malia 24 Kas 2021 @ 15:58 
:steamthumbsup:
Sejievan  [yaratıcı] 20 Eki 2021 @ 10:39 
Thanks for reporting, corrected the first two along with some other issues I've been postponing but that last one, (another trademarked Source™ quirk) afaik requires some serious chamber redesigns to get rid of, and honestly, is not something i want to do, so I can live with it.

--v 1.2 Patch Notes--
-Correction of some visual glitches
-Removed unintended solution
-Corrected geometry issues
dot 19 Eki 2021 @ 19:00 
Really good map, I found three bugs that you might want to patch, you can portal bump here , visible nodraw near the cube only button and by the exit door. You can hear the sounds of an excursion funnel on the other side of the room if a Portal is placed here .
c4shurik 10 Tem 2021 @ 8:28 
I like this kind of chambers, you must show some micro cskill =)
Rooke 5 Tem 2021 @ 9:20 
That was a great map! Just the right amount of complexity on the puzzles. Really enjoyed it! It's another one of my favorites. :steamthumbsup:
DoMessWithProfile 3 Tem 2021 @ 16:19 
Pretty cool.
Sejievan  [yaratıcı] 25 Haz 2021 @ 19:59 
Update everyone, hope things now are a bit smoother, now that all the maps where updated I'll be working next on recording the official walktroughs. :steamthumbsup:

--v 1.1 Patch Notes--
-Changed last pedestal button behavior, now it drops a new cube on top of controlling the fizzler
-Placed voting screen redundancy
-Placed collision on some non-solid models
-Blocked portal placement on a unintended surface
-Light improvements
-Visual and technical improvements
samfizz 22 Haz 2021 @ 23:17 
Very nice! I like the traditional test chambers. Relatively simple puzzles but fun. The momentum move to transfer to the other side of the funnel chamber was really cool. I see what you're saying about the timed pedestal button at the end, but I'll say I found it confusing that at first it couldn't be pressed at all. Buttons never function like that so I thought it might be broken or something, and I couldn't quite tell what it did until it worked. Tiny complaint, enjoyed the rest a lot.