Portal 2
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QUEST FOR A PUNCHLINE - Part 3
   
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18 JUN 2021 a las 4:40 p. m.
20 OCT 2021 a las 10:31 a. m.
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QUEST FOR A PUNCHLINE - Part 3

En 1 colección creada por Sejievan
QUEST FOR A PUNCHLINE - The Collection
5 artículos
Descripción


A four map series that takes place mainly in a short window of time right at the end of portal 2 main campaign, follow the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

Many years later you are re-activated by GlaDOS to fulfill a time-sensitive mission that requires immediate attention.




Offical walktrough: CLICK HERE
Please leave your feedback and/or suggestion =)




22 comentarios
shutdown.exe 30 ABR 2022 a las 5:25 a. m. 
Nice level the puzzles weren't to hard
Hellraiser 25 ABR 2022 a las 3:52 p. m. 
This one's much better - nice size and some decent puzzles too.

Still not sure about your gameinstructor obsession though - at least in this one you're not forcefully enabling it. I had it disabled and didn't come across any issues.
Malia 24 NOV 2021 a las 3:58 p. m. 
:steamthumbsup:
Sejievan  [autor] 20 OCT 2021 a las 10:39 a. m. 
Thanks for reporting, corrected the first two along with some other issues I've been postponing but that last one, (another trademarked Source™ quirk) afaik requires some serious chamber redesigns to get rid of, and honestly, is not something i want to do, so I can live with it.

--v 1.2 Patch Notes--
-Correction of some visual glitches
-Removed unintended solution
-Corrected geometry issues
dot 19 OCT 2021 a las 7:00 p. m. 
Really good map, I found three bugs that you might want to patch, you can portal bump here , visible nodraw near the cube only button and by the exit door. You can hear the sounds of an excursion funnel on the other side of the room if a Portal is placed here .
c4shurik 10 JUL 2021 a las 8:28 a. m. 
I like this kind of chambers, you must show some micro cskill =)
Rooke 5 JUL 2021 a las 9:20 a. m. 
That was a great map! Just the right amount of complexity on the puzzles. Really enjoyed it! It's another one of my favorites. :steamthumbsup:
DoMessWithProfile 3 JUL 2021 a las 4:19 p. m. 
Pretty cool.
Sejievan  [autor] 25 JUN 2021 a las 7:59 p. m. 
Update everyone, hope things now are a bit smoother, now that all the maps where updated I'll be working next on recording the official walktroughs. :steamthumbsup:

--v 1.1 Patch Notes--
-Changed last pedestal button behavior, now it drops a new cube on top of controlling the fizzler
-Placed voting screen redundancy
-Placed collision on some non-solid models
-Blocked portal placement on a unintended surface
-Light improvements
-Visual and technical improvements
samfizz 22 JUN 2021 a las 11:17 p. m. 
Very nice! I like the traditional test chambers. Relatively simple puzzles but fun. The momentum move to transfer to the other side of the funnel chamber was really cool. I see what you're saying about the timed pedestal button at the end, but I'll say I found it confusing that at first it couldn't be pressed at all. Buttons never function like that so I thought it might be broken or something, and I couldn't quite tell what it did until it worked. Tiny complaint, enjoyed the rest a lot.