Portal 2
1,320 oy
QUEST FOR A PUNCHLINE - Part 2
   
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18 Haz 2021 @ 16:34
25 Haz 2021 @ 10:52
2 Değişiklik Notu ( görüntüle )

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QUEST FOR A PUNCHLINE - Part 2

Sejievan tarafından 1 koleksiyonda
QUEST FOR A PUNCHLINE - The Collection
5 öğe
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A four map series that takes place mainly in a short window of time right at the end of portal 2 main campaign, follow the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

Many years later you are re-activated by GlaDOS to fulfill a time-sensitive mission that requires immediate attention.




Offical walktrough: CLICK HERE
Please leave your feedback and/or suggestion =)




15 Yorum
Hellraiser 26 Nis 2022 @ 13:56 
I get it man. This is the first time I've had for many months to even consider gaming. I can't remember the last time I started Hammer.

God I miss it.
Sejievan  [yaratıcı] 25 Nis 2022 @ 17:59 
I am aware of it, but unfortunatelly I'd have been really busy this last few weeks, I do not have any prediction of when I'll be able to give it a look.
Hellraiser 25 Nis 2022 @ 15:40 
Shorter and less going on, but still interesting.
However, at the start of the map, the game server was killed (whether this is a constant or a one off, I don't know) and then as mentioned previously, the map is not ended.
Zokeyr 18 Nis 2022 @ 0:14 
Hey, there's a bug in this map at (what I think is) the end. the screen fades black, but then goes back to normal, and the end level trigger never happens.
Malia 24 Kas 2021 @ 15:37 
:steamthumbsup:
contact 12 Tem 2021 @ 12:48 
Well that was certainly cool! Goof fun in large space, thank you for the good time! :-)
Rooke 25 Haz 2021 @ 18:23 
That was fun! Looking forward to the the rest of it! :steamthumbsup:
Sejievan  [yaratıcı] 25 Haz 2021 @ 11:04 
Update everyone, hope things now are a bit smoother.

--v 1.1 Patch Notes--
-Fixed issue with player being ejected from choreo_vehicle by pressing E
-Fixed issues with faith plate launching.
-Light Improvements
-Improved speed of the moving chamber
Sejievan  [yaratıcı] 24 Haz 2021 @ 16:04 
you check up the tools used in the credits on map 4, but the voices r basically A.I voice with some tweaks with audacity and melodyne.
Crazy Owl 24 Haz 2021 @ 13:47 
Quick question, how did you make custom sounds? I have no idea how to do stuff like that,