Portal 2
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QUEST FOR A PUNCHLINE - Part 2
   
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18 juin 2021 à 16h34
25 juin 2021 à 10h52
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QUEST FOR A PUNCHLINE - Part 2

Dans 1 collection faite par Sejievan
QUEST FOR A PUNCHLINE - The Collection
5 objets
Description


A four map series that takes place mainly in a short window of time right at the end of portal 2 main campaign, follow the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

Many years later you are re-activated by GlaDOS to fulfill a time-sensitive mission that requires immediate attention.




Offical walktrough: CLICK HERE
Please leave your feedback and/or suggestion =)




15 commentaires
Hellraiser 26 avr. 2022 à 13h56 
I get it man. This is the first time I've had for many months to even consider gaming. I can't remember the last time I started Hammer.

God I miss it.
Sejievan  [créateur] 25 avr. 2022 à 17h59 
I am aware of it, but unfortunatelly I'd have been really busy this last few weeks, I do not have any prediction of when I'll be able to give it a look.
Hellraiser 25 avr. 2022 à 15h40 
Shorter and less going on, but still interesting.
However, at the start of the map, the game server was killed (whether this is a constant or a one off, I don't know) and then as mentioned previously, the map is not ended.
Zokeyr 18 avr. 2022 à 0h14 
Hey, there's a bug in this map at (what I think is) the end. the screen fades black, but then goes back to normal, and the end level trigger never happens.
Malia 24 nov. 2021 à 15h37 
:steamthumbsup:
contact 12 juil. 2021 à 12h48 
Well that was certainly cool! Goof fun in large space, thank you for the good time! :-)
Rooke 25 juin 2021 à 18h23 
That was fun! Looking forward to the the rest of it! :steamthumbsup:
Sejievan  [créateur] 25 juin 2021 à 11h04 
Update everyone, hope things now are a bit smoother.

--v 1.1 Patch Notes--
-Fixed issue with player being ejected from choreo_vehicle by pressing E
-Fixed issues with faith plate launching.
-Light Improvements
-Improved speed of the moving chamber
Sejievan  [créateur] 24 juin 2021 à 16h04 
you check up the tools used in the credits on map 4, but the voices r basically A.I voice with some tweaks with audacity and melodyne.
Crazy Owl 24 juin 2021 à 13h47 
Quick question, how did you make custom sounds? I have no idea how to do stuff like that,