Portal 2
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QUEST FOR A PUNCHLINE - Parte 1
   
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57.006 MB
18/jun./2021 às 16:29
25/jun./2021 às 15:31
2 notas de atualização ( ver )

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QUEST FOR A PUNCHLINE - Parte 1

Em 1 coleção de Sejievan
QUEST FOR A PUNCHLINE - The Collection
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Descrição


Uma série de quatro mapas que se passa durante um curto espaço de tempo bem no finalzinho da campanha principal de portal 2, acompanhe as aventuras de um protótipo do P-body construído durante os últimos experimentos com mapeamento cerebral, e que a subsequente desativação aconteceu logo após o sucesso com a GlaDOS.

Muitos anos depois você é reativado pela GlaDOS para cumprir uma missão urgente que precisa de atenção imediata.




Gameplay oficial: CLIQUE AQUI
Por favor deixe seu feedback ou sugestão =)




20 comentário(s)
Hellraiser 25/abr./2022 às 15:33 
Fantastic map and a great concept.

But man, having the gameinstructor forcefully enabled repeatedly is beyond annoying considering it's always broken . Definitely not a fan of that.
Malia 24/nov./2021 às 15:28 
:steamthumbsup:
SaltyMalty 3/out./2021 às 8:41 
Great map. Just Genious!
Jade BGE 26/jun./2021 às 18:01 
Fun beginning! Nice to see you again. I look forward to playing the rest. Thank you :)
egg corporation 26/jun./2021 às 16:44 
Wow! This is a great concept and is executed amazingly. However, it's a bit hard to find out because it send mixed signals. Opening the first gate confused me because I thought I was supposed to portal through the gap remaining. There was space to do it and a portalable surface instead of the actual solution and the fact that the tunnel went past the monitor room made that more confusing, plus it was too dark to see the room. Still amazing though.

ps: There's a typo on the portal gun
Sejievan  [autor(a)] 25/jun./2021 às 16:04 
This appears when you compile just the entities of the map instead of re-compile everything, (it is faster since there is no need to wait for light compiles) the console message is auto, imo it doesn't worth recompile in full just to get rid of it, you can disregard that, no worries.
Thx for playing, enjoy the update :steamthumbsup::steamhappy:
zoljah 25/jun./2021 às 15:47 
6 Minutes ago? Now im not sure if this console statement
"This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents" is still legit, damn :steamhappy:
Sejievan  [autor(a)] 25/jun./2021 às 15:39 
Update everyone, hope things now are a bit smoother.

--v 1.1 Patch Notes--
-Adjusted trigger on the disassembler
-Auto-enabling Hints for better gameplay
-Disabled collision on debris for better navigation
-Added light to help navigation
-Added visual cue to simulation expansion points eliminating need for the conveyor clip
samfizz 23/jun./2021 às 3:07 
Whoops, I now realize I got stuck because my hints were off for the entire series. I saw that they were mentioned in the description but assumed they would be on because I don't think I ever did anything to turn them off. My bad, I guess!
samfizz 22/jun./2021 às 23:00 
I'm really enjoying this so far! I did get stuck at one part, after going through the conveyor belt in the incinerator room into the area with the hanging claws . I didn't understand why I was being stopped by an invisible wall. I believe I progressed by interacting with the camera above and behind me ? But that felt very unintuitive. A message that pops up similar to the one you see if you try to leave the button area at the beginning might help there. The rest seems great--I love the story premise.