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And I have a question about build order.
It seems (providing I take "military detachment") that at very beginning the most important resource is the Food (you can both annex sectors and make colonist faster), the least important resource is the Energy (you have enough energy for upkeep starting troops, and cat wait a little in usual case).
But what is the starting priorities between Production and Research?
It seems the both aims (research I - II - III techs, and build capital buildings) are important and can boost you progress almost exponentially. But what is (in common case) build order between them?
If there are 0 Energy icons on a Sector and you build the Energy Exploitation anyway, you get 10 Energy per turn. This is a Level 1 Exploitation, the lowest/worst.
If there is 1 Energy icon on a Sector and you build the Energy Exploitation you get 15 Energy per turn. This is a Level 2 Exploitation.
If there are 2 Energy icons on a Sector and you build the Energy Exploitation, you get 20 Energy per turn (which is the case in the above example). This is a Level 3 Exploitation.
That said in a specific game situation it may be better to focus on a specific resource but usually you want to pick something with 2 of the same resource.
Arid Fertile Plains: 1 Food, 1 Research, 1 Production, 1 Energy
Arid Ruins: 2 Energy, 1 Production, 1 Research
Residential Exploitations will terraform a sector to be a Ruins sector type, which provides 1 Energy 1 Research.
This is why you can't build Residential Exploitations in the mountains. Because if you could, it would terraform all of the hexes from Mountain type into Ruin type hexes, which would dramatically reduce the movement cost through certain regions. (It's a balancing thing)
But the cool thing is you can build Residential Exploitations and then deconstruct them to make them more suitable for Research or Energy exploitations.