Kenshi
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Radiant Better Faces & Eyes
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393.702 MB
5. Juni 2021 um 10:34
2. Sep. 2022 um 9:28
62 Änderungshinweise (anzeigen)

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Radiant Better Faces & Eyes

Beschreibung

This mod reworks most of base eyes and faces in the game with a realistic take and adds few other custom cool faces. Don't judge too fast by the screenshots, those are randomized characters, too lazy to make an army of handsomes. This is my first mod on Kenshi, but be reassured i did few hundreds of mods for other games. I am a texturer veteran and have already worked on professional video games projects, in my hands your game should have optimal textures and be safe from bugs.



Last updated on 13/02/2023



I quickly decided to make that first mod in Kenshi in order to fix these annoying and lifeless vanilla eyes. Trying to fix in first weird shapes, blurry textures, sometimes strabismus, etc. In general i aim to make my textures fitting very well the base game graphics, like if i were working in person for that game under its precise art direction. For instance i am not the kind to bring a manga style onto a realistic universe, or texture that swear on the rest. I don't like mixing styles and i love lore friendly stuff even if i sometimes like to extrapolate a bit (like these rectilinear pupil i did for Sheks, which i assumed to be logical since they have a lot of reptilian features).

Reworked faces & eyes count (Base+Custom) : Sheks (18+8) Scorchlander (6+9) Greenlander (22+17) Western Hive (0+5) Southern Hive (0+1) Cannibal (2+0) Cannibal Scav (2+0) Skeletons (8+3) = TOTAL : 101 (58+43)

All Unique Recruits have been finally fully covered !
  • All base texture faces have been reworked, few bad artifacts are fixed, eyes gets a complete new texture with a fixed sclera tone and iris color fiting approximately the original files.

  • Scorchlanders now have a specific kind of eyes, with a very small pupil, available colors are gold or silver.

  • Sheks now have a specific kind of eyes, kinda clear, with a thin rectilinear pupil. Available colors are : purple, pink, red.

  • Cannibals have dark red-ish scleras to give somekind of madness mood.

  • The 8 Skeletons models now become playable. Agnu, Burn and Sadneil has their own independent models.

  • Skeletons color tones are now harmonized between head and body for each model (sub-races).

  • Skeletons model names were corrected for the sake of clarity (now directly refering to their head and body setups) see screenshots for a quick explanation.

  • Each Unique recruits now have a custom exclusive face texture. Their face should automatically pop on them in a new game or new game import only if they were not recruited yet. For old saves, you will have to go for a surgeon intervention for each unique recruit you want the face applied.

  • Each Unique recruits will have its body values revised. I took a good care of "fixing" them with all my artist senses awake. Don't freak out, i didn't break their character atmosphere or charisma : i just corrected the disgusting aberrations or things out of proportions so they can feel more realistic. You can trust me blindly on this.

  • Kiana, the mod mascot has been implemented in the game as a unique recruit, she can be found in Admag. She has a moderate sharpshooter base experience with few other handy skill @10, a bowcraft experience, but above all she has unique dialogues that grows more complexe with updates.
I hope you guys will enjoy all that, the total amount of work is insane ! (easily 400+ hours in total)



~~ Recommended brother mods for the best experience ever ! ~~

Radiant Unique Recruits New Stats : Link here

Also, be warned this mod might weight heavy on your Vram and GPU despite being optimal for the results. 370Mo+ to this day and i don't plan to do a light version since it ll ruin half my work. Having a full array of 250 recruits with all uniques faces / skeletons will surely tire your setup more than usual, for your info my 1080gtx setup doesn't like so much when i go 100 recruits (i usually play with 50 max) especially when changing locations on map.



You can find all my mods by searching "Radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

Even if they represent hundreds of working hours, I'm sharing my mods for free like most of mod creators. But deep down I'm really hoping you to do that little extra thing that would help me a lot : joining any of my pages (patreon, facebook, instagram). Just that really! Don't feel obliged to give something, with Patreon there is indeed a free option that grants you basic news/content and it will only take few seconds of your time. That being said I'm an artist irl and I sometimes struggle to put my personal projects on the saddle. By giving a little something or joining my ranks you can trigger a course of actions/reactions that might end up gathering more people around, thus helping me building the motivation and means to create more stuff to appreciate.

[www.patreon.com]
[www.instagram.com]
[www.facebook.com]

Finally, for those who don't own a patreon account and really want to make a direct donation or contact me directly, here is my paypal and mail : shiroifushicho@gmail.com[\i]

Beliebte Diskussionen Alle anzeigen (1)
11
30. Mai 2023 um 10:29
Future of the mod : User/subscribers custom demands
Shirohô
289 Kommentare
Arxel_z 17. Okt. um 9:58 
i think some of skeleton stats is changed by this mod, like Agnu is now has bonus in blunt, and lost its precision bonus...
RyuHardGore 14. Okt. um 23:17 
Why does this enable new races in character creation? I spent hours looking for the mod that did that out of all the ones I had.
Hulubulo The Mighty 11. Okt. um 23:45 
The Unique Faces from this mod are NEXT LEVEL. I don't ever want to play without them. SInce you can put any face on any head, you can reuse unique faces many times and still keep it fresh. GG! Love this mod.
D8 29. Sep. um 5:40 
southern hive is recognised as humans in game, my immersion is broken this a faith worse than death
Sanchita 11. Sep. um 7:58 
Some beautiful faces in here.
Sider 26. Aug. um 23:25 
@DR Kien I ran into the same issue, try this patch which reverts unique skeles back to normal races, so that should fix all issues with animation mods.
https://steamproxy.net/sharedfiles/filedetails/?id=3113020722
DR Kien 12. Aug. um 11:34 
this mod is beautiful but ruin my sadnail animation :beeped:
TheHappyTau 24. Juni um 14:29 
I was playing with this and nearly did a double take when I saw burns new eyes!!! The lensed skeletons look amazing! Do all skeletons of this type now have the option for these colored eyes?
Swindle 19. Juni um 1:42 
Is this the mod that's making some Garru, certain Trader mercenaries, and even some buildings blue and if so, why?