Source Filmmaker
HDRI Lighting Simulation
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"Top spheres are envmaps rendered at the center of the skydome (which features fake HDR). Middle spheres are entirely done through phong, demonstrating the accuracy of the lighting. Bottom spheres are just regular ol' diffuse. 8 lights, which are animated, represent the HDRI, and all cast shadows for proper occlusion. Small shadowless lights represent the bounce lighting off the armor and off the concrete slab."
Коментарів: 6
Greengojira 5 лип. 2022 о 14:55 
Love it
Spider 8 черв. 2021 о 6:54 
I know its SFM, but it looks very similar to blender. Good job man
HogDaddyJ 7 черв. 2021 о 15:19 
it still hurts me to see why you have to make the sun light dull because of sfm's color psace
Ry 6 черв. 2021 о 2:10 
hot
anonymousgamer  [автор] 2 черв. 2021 о 21:07 
I posted it to Reddit a while ago, and I use this session to test model ports and stuff
Shakes 2 черв. 2021 о 19:06 
I feel like I've seen this before