Source Filmmaker

Source Filmmaker

HDRI Lighting Simulation
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"Top spheres are envmaps rendered at the center of the skydome (which features fake HDR). Middle spheres are entirely done through phong, demonstrating the accuracy of the lighting. Bottom spheres are just regular ol' diffuse. 8 lights, which are animated, represent the HDRI, and all cast shadows for proper occlusion. Small shadowless lights represent the bounce lighting off the armor and off the concrete slab."
6 comentarios
Greengojira 5 JUL 2022 a las 2:55 p. m. 
Love it
Spider 8 JUN 2021 a las 6:54 a. m. 
I know its SFM, but it looks very similar to blender. Good job man
HogDaddyJ 7 JUN 2021 a las 3:19 p. m. 
it still hurts me to see why you have to make the sun light dull because of sfm's color psace
Ry 6 JUN 2021 a las 2:10 a. m. 
hot
anonymousgamer  [autor] 2 JUN 2021 a las 9:07 p. m. 
I posted it to Reddit a while ago, and I use this session to test model ports and stuff
Shakes 2 JUN 2021 a las 7:06 p. m. 
I feel like I've seen this before