Source Filmmaker

Source Filmmaker

HDRI Lighting Simulation
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"Top spheres are envmaps rendered at the center of the skydome (which features fake HDR). Middle spheres are entirely done through phong, demonstrating the accuracy of the lighting. Bottom spheres are just regular ol' diffuse. 8 lights, which are animated, represent the HDRI, and all cast shadows for proper occlusion. Small shadowless lights represent the bounce lighting off the armor and off the concrete slab."
6 Comments
Greengojira 5 Jul, 2022 @ 2:55pm 
Love it
Spider 8 Jun, 2021 @ 6:54am 
I know its SFM, but it looks very similar to blender. Good job man
HogDaddyJ 7 Jun, 2021 @ 3:19pm 
it still hurts me to see why you have to make the sun light dull because of sfm's color psace
Ry 6 Jun, 2021 @ 2:10am 
hot
anonymousgamer  [author] 2 Jun, 2021 @ 9:07pm 
I posted it to Reddit a while ago, and I use this session to test model ports and stuff
Shakes 2 Jun, 2021 @ 7:06pm 
I feel like I've seen this before