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Thanks!
I basically just threw some my favorite movement options from Smash into a blender and put the result into a single character. My favorite Smash clips were always the ones where people were able to pull complete mind games / fake-outs on their opponent through sheer movement alone. High precision fast-paced combos are always very satisfying to watch as well.
Fun and solid at a base level, but also has the coolest combo potential.
Thanks for the comment!
I've not really been involved much anymore in the Rivals workshop scene, so (as of now) I'm not sure if I'll be updating any of my characters anymore.
Might be best to assume they will stay in their current state.
Hm, that's weird. Does it happen on other characters as well? And which skin specifically? (Does it also happen on other Sciros skins?)
If you haven't already checked it, https://rivalsofaether.com/workshop/ is great for the basics and documentation. There is also https://ko-fi.com/post/Rivals-of-Aether-Workshop-A-Complete-Starter-Guid-I2I42WI2N which is a nice general guide from a modder in the community.
If you're looking for something more specifically about the coding, check this one out: https://rivalslib.com/workshop_guide/programming/
(btw, my own code is generally not very high quality, so you might want to look at other characters for better examples)