Tactical Breach Wizards Playtest

Tactical Breach Wizards Playtest

   
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"Turns out, if you have the other agents unlocked before getting to the generated levels, the generator will include them in the maps! They're still balanced for two agents but it's fun to play nonetheless"
2 Comments
Puppetsquid  [author] 13 Jun, 2021 @ 2:22pm 
Sorry for the late reply, been a busy weekend of learning unreal for gmtk ^^'

Wasn't too tricky, you guys are storing the save-game progress as plain text and there's a whole bunch of little data snippets in the maps which can be plugged into # Unlockables. I actually only wanted to see if I could see the perk screens (which you can! they're so cool!) - it doesn't affect the pre-built levels obviously but it *does* allow you to say WitchCopPerkPoints = 9 so maaybe take a look at that...

Oh also I recorded a vid of me playing through the maps, too, but I kinda decided against posting it in case you didn't want this stuff too public?
Pentadact  [developer] 10 Jun, 2021 @ 12:43pm 
Hah, interesting! We didn't think you could unlock those wizards in the campaign - how did you do it?