Starbound
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Chaos Weapons
   
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8.609 MB
24 MAY 2021 a las 22:22
3 MAY a las 15:25
52 notas sobre cambios ( ver )

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Chaos Weapons

Descripción
WARNING!

This mod adds in permanent changes to your universe, like ores, monsters, and even a structure. Unless if you're like me and do a catastrophic reset of the universe every time you remove mods, back up your universe before installing.

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Welcome to my very first serious mod, Chaos Weapons!

It's a mod that adds a collection of crazy powerful weapons with neat mechanics, but there is a fair share of items waiting to be discovered. Each weapon has a powerful attribute or ability to their name.

I had loads of fun making this mod, and learned new things as well! This mod will be updated each time something big changes it up.

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To get started, go to one of the Ancient Vaults and find a Terraforge, then craft an Ancient Aperture. This allows you to obtain your first few recipes! Once you get your hands on it, expand your crafting arsenal with all of this mod's custom crafting stations!

A select few of these weapons have the potential to destroy a huge number of blocks, but they make up the endgame of the mod.

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I will not make any attempts for FU compatibility or integration. FU changes way too much in too little time for me to keep up. If it's compatible, good on you, if it's not, choose what's more fun for you.

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I like to give thanks to all these peeps who helped me in making this mod!

Omeruin: One of the two coders who helped with teaching me about world generation.

Silver Sokolova: One of the two coders who helped with showing how Starbound reads its own code. Also for helping with provision of files to help put this mod together.

Kherae: Without their help, some of the stuff in this mod literally could not function!

Rusty: Helped with fixing a bit of lore and gave me pointers on how to improve it!

Raiizy: Helped with making initial sprites.

BlossomDancer: Made the structures found in this mod

Have fun, and go nuts!!
Discusiones populares Ver todo (1)
29
4 ABR 2023 a las 9:40
Bug Reports
Prodigy
100 comentarios
Prodigy  [autor] 11 ABR a las 2:17 
From the Changelog:
"Please keep in mind that this update may cause some crashes. Be prepared to expect them if you have any of the removed or internally changed items, with PGIs in place."

It's very likely that you're looking at "prod_latharium" which has been changed to "prod_xothite." If you looked at the recent changelog, internal asset names were changed for Xothite, which was internally still called Latharium. Just trash any x-items and re-mine the materials.

Now, I have the changelog for that exact reason, so just give it a look and see what changed.
dc 10 ABR a las 20:34 
@Prodigy no. i was playing as Futara Dragon and found that Latharium can be mined .which item icon is an X.
Prodigy  [autor] 9 ABR a las 12:55 
Are you referring to the code?

I cannot change the code without breaking universes, and it doesn't bother me that it is named this way.
dc 9 ABR a las 10:32 
@Prodigy looks like latharium can still be mined. is it some out of date assets ?
KitsukiKit 7 ABR a las 21:57 
Dagon is back massive W
dc 7 MAR a las 10:22 
looks like Midnight is very easy to meet the Improper type code received in NetElementMapWrapper and game crash to the main title
dc 3 MAR a las 22:06 
@Prodigy found it . thx
Prodigy  [autor] 29 FEB a las 17:01 
Look for a lab structure on the surface. The midnight biome could have at least one.
dc 28 FEB a las 21:55 
@Prodigy loud and clear . thx.i have found the Daemodium but the Delphinius . is it spawn on surface too ?
Prodigy  [autor] 28 FEB a las 11:54 
@dc

Allow me to clear all of this up:

Aurene, Olethrine, or Xothite: Mine Unstable Esoquartz in the core layer in all vanilla planets minus moons, or slay Akshmis, Ethorias, or Zocthos on Magma Planets, whichever's easier.
Erechtheum: It is found in moons, same place you get Erchius.
Orothaum: Head to Midnight Planets and slay a Delphinius.
Thule Shards: Slay a Daemodium on a midnight planet.