Master of Orion

Master of Orion

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MeVII - Xtra Rank Icons I
   
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24 MAY 2021 a las 4:48 p. m.
24 MAY 2021 a las 5:56 p. m.
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MeVII - Xtra Rank Icons I

Descripción
******* Xtra Rank ICONS I - MeVII *******
v01.05.24.21.18.48

Summary
This mod is only a cosmetic change to the icons used for leader ranks.
It does not alter the gameplay in any way.
It does not add extra ranks - SpudDastardly added the additional ranks in 5X.

The game mod display screen cannot parse Steam Workshop text formatting.
It will expand parsing commands adding unreadable clutter,
and, add extra return lines.
Read this information on the mods Steam Workshop page to avoid those issues.
You can read non-parsed versions of the mod info in
the Change Notes link in the Steam Workshop
or the Info.txt file located in the mod folder.

Xtra Rank ICONS I - MeVII

Location
By default this mod is located at
[DRIVE LETTER]:\SteamLibrary\steamapps\workshop\content\298050\2497088991

Special Acknowledgements
SpudDastardly - because 5X adds leader levels / ranks up to lev 9
and that is the inspiration for this mod


Bugs & Compatibility

Known Bugs
01 - The Klackon
02 - At times (to me) the Gold and Silver chevrons are difficult to distinguish between.

Compatibility Information

This Mod requires UCP, 5X, and UCP5X Compatibility mods.
(It will function without Custom 5X and DSMP Assets,
however, some game images will be blank)
It should always be loaded after (below) UCP, 5X, and UCP5X Compatibility mods.
It also requires my Xtra Assets (NIR) Mod.

Files Modified
The following yaml files are used by this mod.
Globals.yaml

Data Entries Changed
This mod changes content under the following data points.
COLONY_RANKS: - id: rank… newbie, manager, administrator, commissioner, Director, magistrate, minister, governor, chancellor, president SHIP_RANKS: - id: rank… newbie Lieutenant, lieutenant_commander, commander, captain Commodore, rear_admiral, vice_admiral, admiral, fleet_admiral

-> It will conflict with / overwrite this information
of any mod loaded before (above) this mod loads.
-> Any mod loaded after (below) this mod
will conflict with / overwrite the information this mod loads.


Mod Details
Icons change in color every 2 levels.
Icons change by a progressive pattern of additional symbols.
Icon orientation for Ship and Colony are inverted for easy identification.
(See screen-shot on Workshop page)


Closing Notes
If you have no modding experience but are interested,
be sure to read over the following guide,
Modding Basics - By Spud Dastardly



~ MeVII †

~ ~ ~ ~ ~ ~ ~

You are not a lost cause.
You are not a hopeless case.
John 3:16
Romans 5:8

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