Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Twitter
YouTube 



mushrooms:)
this character could be so much more with just a tiny bit of touch up, her fair could be like pomme's fair, and some changes to nspecial and sfx on hit could make her so satisfying to play
I am also interested in doing a character patch for her, and would like to ask if you would be fine with updating the character. The patch would mainly consist of a few bug fixes and some attack buffs and/or nerfs that I believe would improve her gameplay more.
Again, I think she's really cool, and I would like to help out with making her game feel even better. I look forward to your response!
For the most part I'm happy with how this character is now. Any future patches I make are likely to target Down Special. While it would be cool to replace it with a new move, I'd like to not waste the art assets I've already made, so it's unlikely I'll do that. Instead, if I have time I'll look into reworking how the move works to see if it can be made more useful.
While I don't find myself utilizing her Up Special a lot, I do find the reduction quite nice.
I was a bit mixed on you removing the air dash cancel from her Side Special, I do find more utility with it now that I'm not at threat of free fall if I miss. Doesn't make it more spammable though since I can easily get punished for missing, but it still does a mighty fine job either way.
Down B, I'll be honest, I have not found many situations where I can utilize it at all (Both before and after the update). Not sure if it's the hit box, the arc, or the overall damage of the mushrooms, but I can't find a way to use it in most combos I make.
Overall, I really do like these changes a whole lot.
I didn't think there was still interest for updates, but seeing as there is, I'll try to focus on some more basic improvements I can make to make the character's gameplay better in general.
Thanks for dropping this comment, I'm surprised people are still thinking about this mod.